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  • == Game Mechanics ==
    2 KB (269 words) - 01:38, 3 February 2024
  • [[Category:Game Mechanics]]
    2 KB (226 words) - 16:58, 4 May 2023
  • ...iately after the spell is cast. NOTE: This is most likely an abuse of game mechanics. I recommend buying a [[Instant Warp|Scroll of Instant Warp]].</li></ul>
    2 KB (304 words) - 07:15, 13 October 2025
  • ...level 1, meaning they are available to a player right at the start of the game or when starting to play a new job. A player may only use the 2-Hour corres * The mechanics of 2-Hours for monsters sometimes vary from the mechanics of the same 2-Hour for players. [[Mijin Gakure]] and [[Astral Flow]] (for m
    7 KB (1,155 words) - 17:07, 15 February 2023
  • ...act. An earth hour is exactly twenty-five hours in Vana'diel. These solid mechanics make Vana'diel time extremely easy and fun to calculate! Below is a list o The in-game clock, viewable with the [[Command/clock|/clock on]] command, only appears
    10 KB (1,660 words) - 20:10, 13 February 2023
  • [[Category:Game Mechanics]] [[Category:Game Terms]]
    7 KB (985 words) - 07:18, 5 May 2024
  • ...some point. This guide seeks to eliminate that and take advantage of some mechanics to actively speed up the process. ...eeping the 60 degrees parrying arc in mind. We just turn it into a numbers game of them throwing out weak hits, waiting for skill-ups to roll in. Super eas
    5 KB (795 words) - 00:22, 4 February 2026
  • ...mmands that can help immensely when creating macros (vital for playing the game) and communicating with people: == Mechanics & Commands ==
    20 KB (3,452 words) - 16:42, 18 June 2024
  • ...r wonderful community for being patient with us while we work to bring you game balance updates, bug fixes, and new content. Seeing all of our Horizon Adve ...ad their difficulties increased through new stats and new mechanics. These mechanics will create new strategies, making these fights more challenging.
    22 KB (3,512 words) - 14:27, 19 March 2024
  • ...s after a PLD using spike hate abilities, you will be the best tank in the game for most content (at a reasonable price), deal damage that will rival other ...lay the job at each leveling phase as well as the most important part: end game tanking. <br>
    56 KB (9,884 words) - 13:37, 18 October 2025
  • ...p of gamers who game together. The game is to level up. And you play the game by fighting high level mobs together to make exp by defeating said high lev ...ief and immediately begins gaining EXP. This setup emphasizes Classic FFXI mechanics: skillchains, Magic Bursts, enmity control, and coordinated play.
    47 KB (8,131 words) - 20:36, 22 January 2026
  • ...er's advancement, and it becomes a very necessary activity early on in the game. In this guide we will attempt to deliver everything one should know about ...ayers who have not yet obtained a good grasp of the basic mechanics of the game, and can really only be utilized by two players who have a good amount of e
    28 KB (4,779 words) - 14:43, 11 September 2025
  • ...ng to check out my guide! I go by Stammer6. I've never been much of an end-game aficionado. Helping new players and experiencing the vast amounts of low- a ...because everything you do is progress, no matter what your goals are! The game itself offers little guidance because it wants you to choose your own path.
    101 KB (16,621 words) - 04:56, 13 June 2025
  • ...ls, BLM becomes more technical and requires a working knowledge of several mechanics to perform well: preferred melee weapon skills, skillchain properties, and Starting at level 51, '''elemental staves''' become game-changing. They add significant damage and accuracy to your nukes, and the D
    68 KB (11,611 words) - 22:56, 5 January 2026