Parry skillup guide
welcome to a guide for how to skill up parry or as i call it "how I learned to stop caring and getting all blue for combat skills"
this guide seeks to help others in skilling up parry in the leastpainful way. to start with lets review when does parry kick in
evasion> parry > shadows > counter > block
as you can see it extends out shadows and can diminish taking damage. nin/sam/thf/(cor) have A- parry capping at 269. then it drops to 225-200 for everyone else.
to parry your wepon mist be engaged and facjng within 60 degrees of your face.
most people would tradionally just advise going and solo mobs to a point but youll have to rest at some point. this guide seeks to eleminate that and take advantage of some mechanics to actively speed up the process.
in theory almost any 75 job could do this method though brd pld and rdm have native bonuses for them.
there is some caviots this method: a 75 job and rdm to 37, capped enchancing ,and a metbod of mp/hp restoration. (ws/auto refresh/ballad/etc)
to start with damage calulations goes:
defense\cit>physical damage taken (pdt)>phalanx
this may not mean much at first glance but pdt is a percent reduction and stacking it easily leads to dropping dsmage taken fast. example a earth staff -20% pdt drops a 100 damage hit to 80.
using common pdt gear (darkstell +1 set, earth staff and either jelly ring, cheviot cape or svatta ring) just the set and staff is -33% pdt if yiu can get more to stack up as high as you can to the 50% cap the better.
so if we get high defense and enough pdt we can lower damage a lot.
then we add phalanx the shirt versiom is enhancing magic/10 -2 so base /rdm phalanx is 109 so -8 dmg if you get a enhancing torque its -9. i had sea cape for it to bump -10 but this shouldnt matter much.
if we mant to maximIze skill ups and reduce damage we want to target mnk type mona which is 2 choices mandys or beastmen.
this is the aproximate map i used:
Bubu Mandy 15
Beastmen mnk -21 (votary giddus/castle o)
Jungle Mandy - 35
Purongo isle mandy - 37
Beastmen mnk - 42(zealot castle o)
Castle z - mnk (zealot/gladiator/spinel) 47
SSG- marsh sahagin (52-59) Mythril door
Tree- mandy lower level - 62
- beastman mnk 64/66
Tree- mandy upper level 72-75
so the trick to fast skill ups is ideally getting the mobs to hit 0 damage which up to 37 is bery easy. at 47 i could mostly 0s using def food and -38 pdtwith -10 phalanx on brd against 7 mnk beastmen on me.
i'd first test by pulling one to see what the damage is and then incrase to as many as i could thrn engage a far mob and get them to face me. we just turn it into a numbers game of them throwing out weak hits and waiting for skill ups to roll in. super easy up until 50s to refresh phalanx before it wears with no interuotion so you just have to worry about how you will regain mp.
at 50s and against 62 mandys i started to take hits for about 8-12 damage which made pulling muktiples riskier ans harder to time phalanx recasts as brd/rdm. i stuck to 2 at a time and if worst happened lullaby and repop it up and use paeon to regen hp back and spirit taker to restore mp. rdm or pld should be able to push this to -22 dmg phalanx which should almost 0 damage.
the whole experience can be summerized as such. get net damage to 0 (use def food, pdt, phalanx and hp regen) and have a way to restore mp for phalanx.
