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Category:Enhancing Magic

From HorizonXI Wiki

WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.



Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from buffs such as Protect (physical defence up), Shell (magic defence up) and Haste (speed up attacks and spell recasting time) to transportation spells such as Warp (return you to your home point) and the white mage teleport spells.

While no job has a very high rating in Enhancing Magic skill, Red Mages and Scholars (under the effect of Light Arts) have the highest. Although some Enhancing spells are not affected by the caster's skill, e.g. Haste, Warp (they give you the effect or transport you, there's no degree of success), others such as the various enspells and Stoneskin grow more powerful with increasing skill. Higher skill in Enhancing Magic also, as with skill in any magic discipline, helps to prevent spells governed by it from being interrupted while being cast.

Job Ratings

Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Red Mage B+ 5 109 256
White Mage C+ 5 105 230
Paladin D 4 101 210
Scholar* D (B+)* 4 101(109)* 210(256)*
Black Mage E 4 94 200
*Scholar's Enhancing Magic skill increases to B+ rating under Light Arts.

See: Combat Skills for more Skill information.

Barspells

  • Resistance gained from Barspells = ((Enhancing Magic Skill / 5) + 40), rounded down.
  • Have a base duration of 2 minutes 30 seconds. Above 180 enhancing skill, duration is increased by 0.8 seconds per point, until the maximum of 4 minutes.

Stoneskin

Note: Further testing is required to verify this formula is fully accurate for Horizon. Please update this section with the correct information and add your testing notes to the talk page.

Equipment that Enhances this Skill

By Amount Added

Name Skill Increase
+15 +10 +9 +8 +7 +5 +3 +1
Duelist's Gloves CheckCheck.png
Duelist's Gloves +1 CheckCheck.png
Scholar's Pants CheckCheck.png
Scholar's Pants +1 CheckCheck.png
Warlock's Tights CheckCheck.png
Warlock's Tights +1 CheckCheck.png
Cleric's Duckbills CheckCheck.png
Cleric's Duckbills +1 CheckCheck.png
Gallant Breeches +1 CheckCheck.png
Genie Huaraches CheckCheck.png
Igqira Huaraches CheckCheck.png
Argute Gown CheckCheck.png
Argute Gown +1 CheckCheck.png
Enhancing Torque CheckCheck.png
Merciful Cape CheckCheck.png
Gallant Breeches CheckCheck.png
Augmenting Earring CheckCheck.png
Glamor Jupon CheckCheck.png
Stimulus Sabots CheckCheck.png
Yinyang Lorgnette CheckCheck.png

By Equipment Slot

Neck

Level Name Jobs Bonus
40 Yinyang Lorgnette WHM/BLM/SMN/PUP/SCH +1
65 Enhancing Torque All +7

Body

Level Name Jobs Bonus
50 Glamor Jupon RDM/SCH +3
74 Argute Gown SCH +7
75 Argute Gown +1 SCH +7

Hands

Level Name Jobs Bonus
72 Duelist's Gloves RDM +15
75 Duelist's Gloves +1 RDM +15

Legs

Level Name Jobs Bonus
56 Scholar's Pants SCH +15*
56 Warlock's Tights RDM +15
58 Gallant Breeches PLD +5
74 Gallant Breeches +1 PLD +10
74 Scholar's Pants +1 SCH +15*
74 Warlock's Tights +1 RDM +15
*Under the effects of Light Arts

Feet

Level Name Jobs Bonus
70 Stimulus Sabots WHM/BLM/SMN/PUP/SCH +3
71 Cleric's Duckbills WHM +10
73 Igqira Huaraches BLM +8
73 Genie Huaraches BLM +9
75 Cleric's Duckbills +1 WHM +10

Back

Level Name Jobs Bonus
73 Merciful Cape All +5

Earrings

Level Name Jobs Bonus
35 Augmenting Earring All +3


Notes

See: Combat Skills for more Skill information.

Note
Enhancing Magic is a key factor in many White Magic spells: