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Keremet

From HorizonXI Wiki
Keremet
Keremet
Job:
Family: Corses
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Dark
Weak against: Light Light
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:


Zone Level Drops Steal Spawns Notes
Sacrarium 56-58 1
A, H, HP
  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Sacrarium 2.png

Notes:

Historical Background

Among the Cheremis and Mordvin tribes (Finno-Ugric peoples), Keremets were regarded as guardian spirits. Over the years, probably through Christianization, they sometimes were perceived as evil. Sacrifices were made to them in locations feared by men (fenced-in sanctuaries or sacred groves which were considered the living places of dead heroes and ghosts). Over time, these places acquired the name "Keremet" (Estonian Literary Museum Folklore Dept). Keremet was also a mischievous god in Slavic mythology.