Promathia Mission 5-2

From HorizonXI Wiki
Desires of Emptiness
Series Chains of Promathia Missions
Start After The Enduring Tumult of War 
Level Restriction: Level 50 Cap
Title Frozen Dead Body
Repeatable No 
HAAP 6 points
Rewards
1500 Experience Points (there is no message indicating this but you do gain it on repeat runs)
Mog Wardrobe 2: 5 Slots
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The Enduring Tumult of War Three Paths


Notes

  • Promyvion - Vahzl is capped at level 50, so be sure to bring appropriate gear.
  • Promyvion - Vahzl is five levels instead of four, and the mobs are stronger to match. Like the other Promyvions, it's only tough if you or your party is aggroing everything in sight. Be patient, wait until openings occur. It can be done.

Walkthrough

After you defeat each NM, check the Memory Flux a second time for a cutscene. If you don't defeat all three Memory Flux NMs and get the respective cutscenes afterwards, you will not be able to cross to the Web of Recollections within the Spire of Vahzl and participate in the boss fight.
  • These cutscenes grant you the option to warp to their respective Memory Flux gate from the entrance to Promyvion - Vahzl in Pso'Xja. This allows you to continue the mission at these points should you choose not to do it in one go.

(see below for strategies) (see testimonials)

  • After you beat all of the NMs, you will receive 1500 experience for winning the fight.
  • (Optional) When the Spire battle is cleared, head out to Beaucedine Glacier (I-7) and talk to the three Tarutarus in the tower. There will not be a cutscene from the three Tarutarus, nor will the mission log change.
  • Return to Metalworks and talk to Cid to finish the mission and receive your +5 Mog Wardrobe 2 slots reward. This will automatically start Promathia Mission 5-3: Three Paths.

Boss Fight Strategy

  • As with all Empty, their elements will be random. Make sure to note the bosses' elements so as not to cast spells that will be ineffective.
  • The Procreator can usually be tanked for some time when it's HP is high without having to fear bad TP moves or an invasion of the Offspring.
  • The next boss in the sequence will always aggro when the current boss is at 20% HP. Delay this mob with Terroanima and/or Bind/Shadowbind until you can finish off the weakened mob, which shouldn't take long. Also Rdm can kite with Stoneskin/Phalanx and Bind.
  • If your party has a full set of anima, use one Psychoanima/Hysteroanima pair at about 50%, and a second at about 25% on each boss. If you only have one set per boss, use it at 25%.
  • Watch out for Cumulator's Impalement early on. If it kills the tank, it's probably easier to leave the BC and try again.
  • Any Offspring Procreator spawns will die when it dies, so just finish it off to get rid of the Offspring.
  • Agonizer continues to be the strongest. Save resources (2-hours, MP, etc.) for finishing it quickly. Cast "dummy" buffs; use Poison Potions if you brought any.
  • Blue Mage's Headbutt is very helpful, as it can prevent many melee and TP attacks by the bosses.
  • The tank must not eat defense food until Agonizer is dead. If you have a Paladin tank, pulling Agonizer first allows them to use food for the other two bosses.
  • With a setup including two or more BLM it is possible to win this fight without using anima or 2-hours (a good setup example is RDM, BLM x2, NIN x2 and WHM because this setup minimises the TP gain of the enemy). The strategy is to have the black mages both cast Freeze at 19-22% to kill the boss you are fighting, and have one NIN temporarily tank or a RDM Gravity kite the next one for a few seconds if necessary. It is better to use Freeze a little bit too late than too early, as the ideal is to make sure the boss you are fighting dies from the spells, then have the black mages heal to full in a safe corner and repeat the same thing on the next. Naturally if you have more than two BLM it is probably safe to start casting around 25%.
  • Also a setup of WHM, RDM, SAM (tank), and 3 DDs can be used throughout all the fights. Have everyone bring full sets of anima, and do not use any until you fight in the BCNM. Just be sure the mages stay back away to avoid the AoE, and all DDs to bring poison potions.