Sagelord Elimination

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Sagelord Elimination
Assault Area Mamool Ja Training Grounds Mercenary Rank Superior Private (SP)
Mission Giver Isdebaaq, L-10 Staging Point Mamool Ja Staging Point, H-11
Recommended Level 70 Party Size 1-6
Time Limit 30 minutes Base Reward 1,200 Assault Points
Objective Defeat Sagelord Molaal Ja Map Map 7


Mission Orders

Sagelord Molaal Ja is visiting the training grounds to oversee the progress of the soldiers. Eliminate him to sow chaos and confusion in the Mamool Ja ranks.

Entry

  1. Speak with Rytaal in the Commissions Agency to receive an Imperial Army I.D. Tag.
  2. Speak with Isdebaaq at L-10 and select Sagelord Elimination.
  3. The Imperial Army I.D. Tag is exchanged for Mamool Ja Assault orders, and the temporary Map of the Training Grounds is issued.
  4. Travel to the Mamool Ja Staging Point at H-11.
  5. One party member must obtain an Assault Armband from Daswil at H-10.
  6. Examine the Runic Seal to enter the Assault.
  7. Each participant receives Bhaflau Fireflies upon entering.

Walkthrough

  1. Search Map 7 for Sagelord Molaal Ja, who begins near G-7.
  2. Decide whether to clear the surrounding Mamool Ja Trainees or control them while fighting the Sagelord.
    • The Trainees are not part of the objective.
    • Clearing them before engaging Sagelord Molaal Ja is slower, but prevents most links during the chase.
    • Sleep and Lullaby may be used to control linked Trainees.
  3. Engage Sagelord Molaal Ja.
    • At intervals during the battle, he uses Warm-Up, disengages, and runs to another portion of the map.
    • He moves extremely quickly while fleeing.
    • Stun can temporarily stop him, but he resumes running after Stun ends.
  4. Pursue him and resume attacking.
    • Sagelord Molaal Ja may link nearby Mamool Ja Trainees as he passes them.
    • Defeat or control linked Trainees before continuing if they become unmanageable.
  5. Continue reducing Sagelord Molaal Ja's HP until he warps away.
    • Original-era documentation reports that he warps at approximately 15% HP.
    • His departure completes the mission objective; he does not need to be reduced to 0 HP.
  6. The Ancient Lockbox and Rune of Release become available at I-7.
  7. Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.
  8. Examine the Rune of Release to complete the Assault and receive Assault Points.


Enemies

Name Job Level Spawns Notes
Sagelord Molaal Ja Black Mage / White Mage 82-84 1
  • Required mission objective.
  • G-7.
Mamool Ja Trainee Blue Mage, Beastmaster, or Ninja 77-78 14
  • Not required for mission completion.
  • Current LSB distribution:
    • 5 Blue Mages
    • 5 Beastmasters
    • 4 Ninjas
  • Reported to detect by sight and link.
  • Susceptible to Sleep and Lullaby in original-era documentation.
Mamool Ja's Lizard - 70 5
  • Pets belonging to Beastmaster Trainees.
  • Not required for mission completion.
  • May continue pursuing the party after its master joins a linked group.

Strategy

  • Clearing all or most Mamool Ja Trainees before fighting Sagelord Molaal Ja is the safest approach.
    • Defeated Trainees are not reported to respawn.
    • The Trainees occupy the western, northern, and eastern portions of Map 7, generally between G-6 and H-10.
  • A faster strategy is to leave some Trainees alive and assign one player to kite or control links.
  • Sleep and Lullaby are useful when several Trainees link at once.
  • Assign at least one player to track Sagelord Molaal Ja whenever he flees.
  • Movement-speed equipment is useful during the chase.
  • Apply damage-over-time effects before each flee sequence.
  • Save Stun for Warm-Up or the beginning of a flee sequence.
  • Split the party between the western and eastern ends of the horseshoe-shaped map after the surrounding Trainees have been controlled.
    • One group can intercept Sagelord Molaal Ja while the other remains near his previous destination.
  • Use Reraise when possible.
    • Original-era reports state that Sagelord Molaal Ja does not recover HP after a party wipe.
  • When he reaches approximately 20% HP, one party member may move toward the Rune of Release at I-7.
  • Open the Ancient Lockbox before anyone activates the Rune of Release.

Assault Points

Assault Points

Party Size Base Assault Points
1-3 1,200
4 1,080
5 960
6 840

Additional point modifiers:

  • Each party member beyond the third reduces the base reward by 10%.
  • The holder of the Assault Armband receives a 10% mission-leader bonus.
  • A player's first successful completion receives a 50% first-clear bonus.
  • Assault Point bonuses are multiplicative.
  • A failed Assault may award 100 consolation points.

Ancient Lockbox

The Ancient Lockbox becomes available after Sagelord Molaal Ja warps away and the mission objective is completed.

??? Sword

The following weights total 100 and may be read as conditional percentages after a ??? Sword has been obtained.

Appraised Result LSB Weight
Gust Claymore 55
Uchigatana +1 40
Djinnbringer 5

Other Reported Rewards

The following items are consistently associated with Sagelord Elimination in original-era documentation, but their HorizonXI availability and rates require verification.

Reward Category Reported Results
Bonus Items
??? Headpiece
??? Polearm
??? Box
  • Original-era sources disagree on additional ??? Box results.
  • Do not treat the reported list as a complete HorizonXI appraisal pool until server-specific data is available.
Related Pages
Assault Access and NPCs Mission Objects and Rewards