Sharpshot Head
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Sharpshot Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.
Acquisition
Casting Behaviour
The Sharpshot AI has a global casting cooldown of around 10 seconds.
- While it's possible that it has individual cooldowns for each type like the mage heads, it's unlikely. Observed casting Cure back to back with an 8s~ cooldown with Damage Gauge active, and not being able to cast an enfeeble until another 10s had passed.
.
| Magic Skill | Spell Prio | Target Prio |
|---|---|---|
| Enfeebling | Slow > Poison > Blind > Bio/Dia > Silence > Paralyze | N/A |
| Healing | N/A | Puppetmaster > Target's Target |
- The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
- An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
- An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
- An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
- For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.
Deploy Behaviour
- Provides a bonus to the Automaton's Ranged Skill when equipped, even if the Frame doesn't have the capacity to use it.
- When deployed, most frames will be stationary within 15' of it's target, and only move to stay within 15'.
- When using the Valoredge Body, the Automaton will ignore this and stick to melee range.
Available Spells
See also: Automaton Magic Skill
Some spells below need verification.
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| Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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