Titan

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Titan
Type Summoning
Description Summons Titan to fight by your side.
Macro /ma "Titan" <me>
Cost *7 MP
Element Earth Earth
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Earth ElementScis­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Base Duration {{{base duration}}}
Range {{{range}}}

Notes

Avatar Abilities

Titan's Blood Pacts are all Earth-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Earthern Fury 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers Dark elemental damage to enemies within area of effect. Available only while Astral Flow is active.
Rock Throw 1 10 S Delivers a ranged attack that slows target. Range = Pet Command distance (~17)
Stone II 10 24 T Deals earth elemental damage. Damage varies with TP.
Rock Buster 21 39 S Binds target. If you are using it for the bind effect, be sure to Retreat Titan after using it, or he will just remove the bind with a melee attack.
Megalith Throw 35 62 S Delivers a ranged attack that slows target. Range = Pet Command distance (~17)
Fire IV 60 118 T Deals earth elemental damage. Damage varies with TP.
Mountain Buster 70 164 Binds target. Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame damage

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Earthen Ward 46 92 Gives party members within area of effect the effect of "Stoneskin".

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain

Quest:


Vana'delian Background

A legendary giant said to bear the world in its arms. Aids the summoner by shifting earth and rocks with its enormous strength.

See Also