Downtime: Revision history

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10 May 2024

  • curprev 23:2923:29, 10 May 2024Redbaren talk contribs 731 bytes +731 Created page with "Downtime refers to any time a party or individual player is not engaged in fighting. Resting, waiting for creatures to respawn or waiting for a player to return from being away from the game are examples of downtime. To maintain efficient parties for more experience over longer durations, downtime should be minimized as much as possible. ==Reducing Downtime== Reducing downtime is possible by using food, items, and..."