Hundredscar Hajwaj: Difference between revisions

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| subtype =  
| subtype =  
| tier =  
| tier =  
| spawn = Lottery
| title obtained =  
| title obtained =  
}}
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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|
|
[[Fort Ghelsba]]
[[Fort Ghelsba]]
|align="center" |
|align="center" |
11-13
11-13
|
|
*[[Coarse Leggings]] {{Hxi Drop Rate|100%}}
* [[Coarse Leggings]] {{Hxi Drop Rate|100%}}
*[[Wild Cudgel]]    {{Hxi Drop Rate|asb=50/1000|0|0}}
* [[Wild Cudgel]]    {{Hxi Drop Rate|asb=50/1000|0|0}}
*{{Gil Dropped|31|40}} <!-- Please Note, Gil is divided among party members. -->
* {{Gil Dropped|31|40}} <!-- Please Note, Gil is divided among party members. -->
|align="left" |
|align="left" |
*[[Beastcoin]]
* [[Beastcoin]]
*{{Gil Mugged}}
* {{Gil Mugged}}
 
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|align="center" |
1
1
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|}
|}
[[File:fort-ghelsba-NM.png|thumb]]
[[File:fort-ghelsba-NM.png|thumb]]
'''Notes:'''
== Horizon Changes {{changes}} ==
:*[[Lottery Spawn]] from the 3 Orcs around G-9.  
{{HorizonChangesBox|}}
:*Special Attacks: [[Mighty Strikes ]]  
== Notes ==
* [[Lottery Spawn]] from the 3 Orcs around G-9.  
* Special Attacks: [[Mighty Strikes]]  
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[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Orcs]]

Latest revision as of 23:35, 30 January 2025

Hundredscar Hajwaj
Hundredscar Hajwaj
Job: Warrior
Family: Orcs
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Water Water
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Lottery
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes

Fort Ghelsba

11-13

1

A, L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Fort-ghelsba-NM.png

Horizon Changes HorizonXI specific changes

none

Notes