Qulun Dome: Difference between revisions

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{{TableQuestLine |Name= An Affable Adamantking?| Type= General | Starter= [[Raptorlegs Gedwad]]| Zone= [[Qulun Dome]]| Coordinates= }}
{{TableQuestLine |Name= An Affable Adamantking?| Type= General | Starter= [[Raptorlegs Gedwad]]| Zone= [[Qulun Dome]]| Coordinates= }}


{{TableQuestLine |Name= Howl from the Heavens | Type=Storyline | Starter= [[Robel-Akbel]] | Zone= [[Windurst Waters (S)]]| Coordinates= {{Location Tooltip|area=Windurst Waters (S)|map=North|pos=H-10}} North}}
{{TableQuestLine |Name= Whence Blows the Wind| Type= Genkai| Starter= [[Maat]]| Zone= [[Ru'Lude Gardens]]| Coordinates= H-5}}
 
{{TableQuestLine |Name= Mixed Signals| Type= Fellow | Starter= [[Ratoto]]| Zone= [[Upper Jeuno]]| Coordinates= {{Location Tooltip|area=Upper Jeuno|pos=I-10}}}}
 
{{TableQuestLine |Name= Whence Blows the Wind| Type= Genkai| Starter= [[Maat]]| Zone= [[Ru'Lude Gardens]]| Coordinates= {{Location Tooltip|area=Ru'Lude Gardens|pos=H-5}}}}


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{{TableMissionHeader}}
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{{TableMissionLine |Name= Magicite (San d'Oria) | Nation= [[San d'Oria Missions|San d'Oria]]| Starter= Embassy | Zone= [[Ru'Lude Gardens]]| Coordinates= }}
{{TableMissionLine |Name= Magicite (San d'Oria) | Nation= [[San d'Oria Missions|San d'Oria]]| Starter= Embassy | Zone= [[Ru'Lude Gardens]]| Coordinates= }}


{{TableMissionLine |Name= Magicite (Windurst) | Nation= [[Windurst Missions|Windurst]]| Starter= Embassy | Zone= [[Ru'Lude Gardens]]| Coordinates= }}
{{TableMissionLine |Name= Magicite (Windurst) | Nation= [[Windurst Missions|Windurst]]| Starter= Embassy | Zone= [[Ru'Lude Gardens]]| Coordinates=}}


{{TableQuestFooter}}
{{TableQuestFooter}}

Revision as of 05:21, 11 July 2025

Description
This dark chamber beneath the Beastmen stronghold of Beadeaux is the domain of the Quadav leader Za'Dha Adamantking.
Qulun Dome pic.jpg
Interactive Map
Zone Information
Area Name Qulun Dome
Type Dungeon
Maps
QulunDome.webp
Map Acquisition Purchase
Miscellaneous Able to use Tractor Able to use Escape
Hobbies
None
Weather None
Region Derfland
Expansion Final Fantasy XI
Requirements None
Restrictions Cannot call Adventuring Fellow
Background music None
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Rain Rain
Sunshine
Sunshine
Tomorrow
Rain Rain
Rain Rain
Rain Rain
2
No Change
3
No Change
4
Rain Rain
Thunder Thunder
Thunder Thunder
5
Rain Rain
Sunshine
Sunshine
6
Rain Rain
Rain Rain
Rain Rain
7
No Change
8
No Change
9
Rain Rain
Sunshine
Sunshine
10
Rain Rain
Rain Rain
Rain Rain
11
No Change
12
Rain Rain
Thunder Thunder
Thunder Thunder
13
Clouds.png Clouds
Rain Rain
Rain Rain
14
Rain Rain
Thunder Thunder
Thunder Thunder
15
Rain Rain
Clouds.png Clouds
Clouds.png Clouds


Involved in Quests/Missions

Quest Type Starter Location
An Affable Adamantking? General Raptorlegs Gedwad Qulun Dome
Whence Blows the Wind Genkai Maat Ru'Lude Gardens (H-5)
Mission Nation Starter Location
Magicite (Bastok) Bastok Embassy Ru'Lude Gardens
Magicite (San d'Oria) San d'Oria Embassy Ru'Lude Gardens
Magicite (Windurst) Windurst Embassy Ru'Lude Gardens


Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Za'Dha Adamantking
Respawn: 21-24 hr
85 Beetle Blood
Damascene Cloth
Demon Horn
Ebony Log
Mahogany Log
Mistilteinn
Philosopher's Stone
Phoenix Feather
Platinum Beastcoin
Platinum Ore
Quadav Helm
Raxa
Scroll of Raise III
Vile Elixir
White Mage's Testimony
Wool Cloth
Wyvern Scales
Quadav Za'Dha Adamantking Spawn Location

A, L, T(H)


Diamond Quadav
Respawn: 21-24 hr
75 White Mage's Testimony
Dodge Cape
Scroll of Raise II
Scroll of Shellra IV
Diamond
Quadav Helm
Platinum Beastcoin Quadav Diamond Quadav Spawn Location

A, L, T(H)


Adaman Quadav
Respawn: 20 min
72-74 Dark Knight's Testimony
Quadav Helm
Gold Beastcoin
Gold Beastcoin Quadav Adaman Quadav Spawn Location

A, L, T(H)


Ruby Quadav
Respawn: 20 min
71-73 Red Mage's Testimony
Scroll of Shell IV
Ruby
Quadav Helm
Beastcoin Quadav Ruby Quadav Spawn Location

A, L, T(H)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ancient Quadav
69-72 Beadeaux Coffer Key
Warrior's Testimony
Mythril Leggings
Mythril Sallet
Quadav Helm
Gold Beastcoin Quadav 3 A, L, H
Darksteel Quadav
69-72 Beadeaux Coffer Key
Paladin's Testimony
Quadav Helm
Gold Beastcoin Quadav 4 A, L, H
Platinum Quadav
69-72 Beadeaux Coffer Key
Beastcoin
Gold Beastcoin
Quadav Helm
Gold Beastcoin
Thief's Testimony
Quadav 3 A, L, H
Sapphire Quadav
69-72 Beadeaux Coffer Key
Black Mage's Testimony
Black Mitts
Scroll of Flood
Scroll of Water III
Scroll of Water IV
Scroll of Waterga II
Scroll of Waterga III
Quadav Helm
Gold Beastcoin Quadav 5 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Diamond Quadav
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


De'Pha Unscarred
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


Hu'Rhe Marrowgorger
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


Ka'Ghi Trovetaker
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


Mu'Zha Infernoblade
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


No'Bhu Unyielding
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


So'Hyu Quakemaker
Spawned Quest: An Affable Adamantking?
Quadav 1 A, L


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants