Pilwiz: Difference between revisions

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(Created page with "{{Infobox Monster | image = Pilwiz.png | image caption = Pilwiz | job = Dark Knight | family = Beetles | family2 = | family3 = | crystal = | weaknesses = {{Element|Ice }}{{Element|Light}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = | spawn = bcnm }} {| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Horlais...")
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Revision as of 08:27, 27 July 2025

Pilwiz
Job: Dark Knight
Family: Beetles
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: Ice IceLight Light
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: BCNM
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Horlais Peak
1 A, L, S, ScA, L, S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

Historical Background

In German mythology (specifically from Austria & Bavaria), Pilwiz (sometimes called Bilwis) is a nature spirit with the ability to cure illnesses. After Christianity became the dominant religion, Pilwiz was turned into a malevolent spirit armed with a sickle.