Balor: Difference between revisions
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Potatoking90 (talk | contribs) (Created page with "{{Infobox Monster | family = Fomors | job = Ranger/Samurai | crystal = Dark | weaknesses = {{Light|Light}}{{element|Light}} | type = Notorious Monster | title = | image = Balor.jpg }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Sacrarium |align="center"|59 | *Swift Belt {{Hxi Drop Rate|asb=240/1000|0|0}} *{{Gil Dropped|46|80}} <!-- Please Note, Gil is divided among party members. --> | *{{Gil Mugged}}...") |
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| job = [[Ranger]]/[[Samurai]] | | job = [[Ranger]]/[[Samurai]] | ||
| crystal = Dark | | crystal = Dark | ||
| weaknesses = | | weaknesses = {{element|Light}} | ||
| type = Notorious Monster | | type = Notorious Monster | ||
| title = | | title = | ||
| image = Balor.jpg | | image = Balor.jpg | ||
}} | }} | ||
{| class="nms horizon-table table-xl" | {| class="nms horizon-table table-xl" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
| Line 37: | Line 36: | ||
|Further Notes =* After the NM has been spawned, it can be respawned by trading another [[Fomor Codex]]. This will require gaining more [[Fomor Hate]], however; the character who spawns the NM will have their hate for spawning this set back to the lowest level. The [[Fomor Hate]] required to spawn this NM is also reduced automatically over time. | |Further Notes =* After the NM has been spawned, it can be respawned by trading another [[Fomor Codex]]. This will require gaining more [[Fomor Hate]], however; the character who spawns the NM will have their hate for spawning this set back to the lowest level. The [[Fomor Hate]] required to spawn this NM is also reduced automatically over time. | ||
}} | }} | ||
Latest revision as of 20:33, 27 July 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Sacrarium | 59 |
|
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1 | A, H, HP ??? HP |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
| Spawn Conditions | Companions/Summons |
|---|---|
|
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| Special Abilities | Passive Traits |
| |
| Further Notes | |
(see testimonials) | |

