MP Recovered While Healing: Difference between revisions
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'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era put-off date.''' | {{tocright}}'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era put-off date.''' | ||
[[category:stats]] | [[category:stats]] | ||
Equipment or food with this trait will increase the set number of [[Magic Points]] recovered while resting. The first recovery [[tick]] requires 20 seconds of rest and each subsequent recovery tick occurs every 10 seconds. | Equipment or food with this trait will increase the set number of [[Magic Points]] recovered while resting. The first recovery [[tick]] requires 20 seconds of rest and each subsequent recovery tick occurs every 10 seconds. | ||
Base MP recovery rate starts at 12. Each tick thereafter increases by four {{changes|Increased. | Base MP recovery rate starts at 12. Each tick thereafter increases by four {{changes|Increased. Era is +1.}}. The sequence goes as follows: | ||
*1st tick: 12MP recovered (from 0 to 12 MP) | *1st tick: 12MP recovered (from 0 to 12 MP) | ||
*2nd tick: 16MP recovered (from 12 to 28 MP) | *2nd tick: 16MP recovered (from 12 to 28 MP) | ||
| Line 11: | Line 11: | ||
Abilities gained from jobs or equipment increase the base and/or the increment increase.<br> | Abilities gained from jobs or equipment increase the base and/or the increment increase.<br> | ||
<div class="flex-container" style="border: 1px grey dashed; padding: 1em; margin-top: 1em; margin-bottom: 1em;"> | |||
Example | <div class="flex-container-item-2"> | ||
(Possible ways for this include Level 15 [[Black Mage]] or any Level 1 character eating an [[Acorn Cookie]]) | ;Example 1 | ||
*1st tick: 15MP recovered (from 0 to 15 MP) | :Base character with [[Clear Mind|Clear Mind I]] '''''or''''' MP Recovered While Healing +3:<br/>(''Possible ways for this include Level 15 [[Black Mage]] or any Level 1 character eating an [[Acorn Cookie]]'') | ||
*2nd tick: 19MP recovered (from 15 to 34 MP) | :*1st tick: 15MP recovered (from 0 to 15 MP) | ||
*3rd tick: 23MP recovered (from 34 to 57 MP) | :*2nd tick: 19MP recovered (from 15 to 34 MP) | ||
*etc~ | :*3rd tick: 23MP recovered (from 34 to 57 MP) | ||
:*etc~ | |||
Example | </div> | ||
*1st tick: 18MP recovered (from 0 to 18 MP) | <div class="flex-container-item-2"> | ||
*2nd tick: 22MP recovered (from 18 to 40 MP) | ;Example 2 | ||
*3rd tick: 26MP recovered (from 40 to 66 MP) | :Base character with [[Clear Mind|Clear Mind I]] '''''and''''' MP Recovered While Healing +3: | ||
*etc~ | :*1st tick: 18MP recovered (from 0 to 18 MP) | ||
:*2nd tick: 22MP recovered (from 18 to 40 MP) | |||
Example | :*3rd tick: 26MP recovered (from 40 to 66 MP) | ||
*1st tick: | :*etc~ | ||
*2nd tick: | </div> | ||
*3rd tick: | <div class="flex-container-item-2"> | ||
*etc~ | ;Example 3 | ||
Example | :Base character with [[Clear Mind|Clear Mind III]] '''''or''''' MP Recovered While Healing +12 {{changes}}: | ||
*1st tick: 29MP recovered (from 0 to 29 MP) | :*1st tick: 24MP recovered (from 0 to 24 MP) | ||
*2nd tick: 35MP recovered (from 29 to 64 MP) | :*2nd tick: 38MP recovered (from 24 to 52 MP) | ||
*3rd tick: 41MP recovered (from 64 to 105 MP) | :*3rd tick: 32MP recovered (from 52 to 84 MP) | ||
*etc~ | :*etc~ | ||
</div> | |||
<div class="flex-container-item-2"> | |||
;Example 4 | |||
:Base character with [[Clear Mind|Clear Mind V]] (+17 hMP and +2 increase to recovery increment): | |||
:*1st tick: 29MP recovered (from 0 to 29 MP) | |||
:*2nd tick: 35MP recovered (from 29 to 64 MP) | |||
:*3rd tick: 41MP recovered (from 64 to 105 MP) | |||
:*etc~ | |||
</div> | |||
</div> | |||
All increments are cumulative. If you are interrupted while healing (from standing or being damaged) recovery is reset back to base. If you are healing, even at max HP and MP, and your max increases during this time (such as coming out of weakened status), the culmination applies, and you will not start healing at base. | All increments are cumulative. If you are interrupted while healing (from standing or being damaged) recovery is reset back to base. If you are healing, even at max HP and MP, and your max increases during this time (such as coming out of weakened status), the culmination applies, and you will not start healing at base. | ||
* {{changes}}Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick, when reaching 75. See the Horizon Changes section for further information. | *{{changes}} Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick, when reaching 75. See the [[:Category:Horizon Changes|Horizon Changes]] section for further information. | ||
<div class="toau"> | <div class="toau"> | ||
===Shield=== | ===Shield=== | ||
Revision as of 13:18, 15 August 2025
WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era put-off date.
Equipment or food with this trait will increase the set number of Magic Points recovered while resting. The first recovery tick requires 20 seconds of rest and each subsequent recovery tick occurs every 10 seconds.
Base MP recovery rate starts at 12. Each tick thereafter increases by four
. The sequence goes as follows:
- 1st tick: 12MP recovered (from 0 to 12 MP)
- 2nd tick: 16MP recovered (from 12 to 28 MP)
- 3rd tick: 20MP recovered (from 28 to 48 MP)
- etc~
Abilities gained from jobs or equipment increase the base and/or the increment increase.
- Example 1
- Base character with Clear Mind I or MP Recovered While Healing +3:
(Possible ways for this include Level 15 Black Mage or any Level 1 character eating an Acorn Cookie)- 1st tick: 15MP recovered (from 0 to 15 MP)
- 2nd tick: 19MP recovered (from 15 to 34 MP)
- 3rd tick: 23MP recovered (from 34 to 57 MP)
- etc~
- Example 2
- Base character with Clear Mind I and MP Recovered While Healing +3:
- 1st tick: 18MP recovered (from 0 to 18 MP)
- 2nd tick: 22MP recovered (from 18 to 40 MP)
- 3rd tick: 26MP recovered (from 40 to 66 MP)
- etc~
- Example 3
- Base character with Clear Mind III or MP Recovered While Healing +12
:
- 1st tick: 24MP recovered (from 0 to 24 MP)
- 2nd tick: 38MP recovered (from 24 to 52 MP)
- 3rd tick: 32MP recovered (from 52 to 84 MP)
- etc~
- Example 4
- Base character with Clear Mind V (+17 hMP and +2 increase to recovery increment):
- 1st tick: 29MP recovered (from 0 to 29 MP)
- 2nd tick: 35MP recovered (from 29 to 64 MP)
- 3rd tick: 41MP recovered (from 64 to 105 MP)
- etc~
All increments are cumulative. If you are interrupted while healing (from standing or being damaged) recovery is reset back to base. If you are healing, even at max HP and MP, and your max increases during this time (such as coming out of weakened status), the culmination applies, and you will not start healing at base.
Certain jobs gain an increase to their base MP Recovered While Healing, and the increased amount per tick, when reaching 75. See the Horizon Changes section for further information.
Shield
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 30 | Flat Shield | WHM / BLM / RDM / PLD / DRK / SMN / BLU / SCH | +2 |
| 71 | Legion Scutum | All | +5 |
Grip
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 60 | Ariesian Grip | All | +1 Campaign:+20 |
Weapons
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 9 | Mana Wand | WHM / BLM / RDM / SMN / BLU / SCH | +2 |
| 10 | Pilgrim's Wand | WHM / BLM / RDM / SMN / BLU / SCH | +2 |
| 32 | High Mana Wand | WHM / BLM / RDM / SMN / BLU / SCH | +4 |
| 51 | Dark Staff | All | +10 |
| 51 | Pluto's Staff | All | +10 |
| 68 | Kinnara Pole | WAR / MNK / WHM / BLM / RDM / BST / BRD / SMN / SCH | +2 |
| 71 | Reserve Captain's Mace | WAR / MNK / WHM / BLM / RDM / BST / BRD / SMN / SCH | Citizens of San d'Oria: +7 |
| 71 | Senior Gold Musketeer's Rod | WAR / MNK / WHM / BLM / RDM / BST / BRD / SMN / SCH | Citizens of Bastok: +7 |
| 71 | Master Caster's Pole | WAR / MNK / WHM / BLM / RDM / BST / BRD / SMN / SCH | Citizens of Windurst: +8 |
| 71 | Astral Staff | WAR / MNK / WHM / BLM / RDM / BST / BRD / SMN / SCH | +9 |
| 72 | Zen Pole | WAR / MNK / WHM / BLM / RDM / BST / BRD / SMN / SCH | +2 |
| 75 | Dorje | WHM / BLM / RDM / BRD / SMN / SCH | +10 |
Ranged
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 50 | Imperial Dart | All | Besieged: +2 |
Head
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 50 | Storm Turban | All | +1 |
| 55 | Cobra Hat | MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH | +1 |
| 60 | Puppetry Taj | PUP | Automaton: +3 |
| 68 | Curate's Hat | MNK / WHM / RDM / THF / PLD / BST / BRD / DRG / SMN / BLU / COR / PUP / DNC | +1 |
| 69 | Mirror Tiara | MNK / WHM / RDM / THF / PLD / BST / BRD / DRG / SMN / BLU / COR / PUP / DNC | +3 |
| 70 | Hydra Beret | WHM / BLM / RDM / BRD / SMN / SCH | +2 |
| 70 | Volunteer's Khud | MNK / WHM / RDM / THF / PLD / BST / BRD / DRG / SMN / BLU / COR / PUP | +2 |
| 72 | Oracle's Cap | WHM / BLM / BRD / SMN | +2 |
| 72 | Yigit Turban | WHM / BLM / RDM / BRD / SMN / BLU / SCH | +1 |
| 74 | Healer's Cap +1 | WHM | +1 |
| 74 | Puppetry Taj +1 | PUP | Automaton: +3 |
| 74 | Wizard's Petasos +1 | BLM | +1 |
| 75 | Goliard Chapeau | WHM / BLM / RDM / BRD / SMN / PUP / SCH | +2 |
Neck
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 40 | Republican Silver Medal | All | +1 |
| 50 | Beak Necklace | All | +1 |
| 50 | Beak Necklace +1 | All | +2 |
| 55 | Checkered Scarf | MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN | +1
|
| 54 | Pachamac's Collar | All | +2
|
| 60 | Grandiose Chain | All | +2 |
| 72 | Gnole Torque | All | +3 |
| 75 | Phi Necklace | All | Salvage: +3 |
Body
| Level | Name | Jobs | Bonus |
|---|---|---|---|
| 1 | Pilgrim Tunica | All | +1 |
| 29 | Seer's Tunic | WHM / BLM / SMN / PUP / SCH | +1 |
| 29 | Seer's Tunic +1 | WHM / BLM / SMN / PUP / SCH | +1 |
| 40 | Salutary Robe | WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH | +1 |
| 40 | Salutary Robe +1 | WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH | +2 |
| 57 | Vivacity Coat | WHM / BLM / SMN / PUP / SCH | +2 |
| 57 | Vivacity Coat +1 | WHM / BLM / SMN / PUP / SCH | +3 |
| 72 | Yigit Gomlek | WHM / BLM / RDM / BRD / SMN / BLU / SCH | +5 |
| 72 | Errant Houppelande | WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH | +5 |
| 72 | Mahatma Houppelande | WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH | +6 |
| 72 | Oracle's Robe | WHM / BLM / BRD / SMN | +6 |
| 74 | Evoker's Doublet +1 | SMN | +5 |
| 74 | Healer's Briault +1 | WHM | +5 |
| 74 | Magus Jubbah +1 | BLU | +1 |
| 74 | Scholar's Gown +1 | SCH | +5 |
| 74 | Warlock's Tabard +1 | RDM | +5 |
| 74 | Wizard's Coat +1 | BLM | +5 |
Hands
Level Name Jobs Bonus 52 Ice Gauntlets DRK/PLD +1 60 Sadhu Cuffs WHM/BLM/BRD/RNG/SMN/PUP/SCH Latent Effect: +1 66 Scorpion Gauntlets WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG/DNC "Silence" +4 66 Scorpion Gauntlets +1 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG/DNC "Silence" +5 70 Hydra Gloves WHM/BLM/RDM/BRD/RNG/SMN/SCH +1 72 Oracle's Gloves WHM/BLM/BRD/SMN +2 73 Storm Gages All Assault: +3 73 Genie Gages WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH +1
Waist
Level Name Jobs Bonus 20 Mohbwa Sash MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH +1 20 Mohbwa Sash +1 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH +2 40 Qiqirn Sash MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH +2 40 Qiqirn Sash +1 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH +3 41 Reverend Sash MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/SCH +1 70 Cleric's Belt WHM +3 70 Duelist's Belt RDM +4 71 Hierarch Belt WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH +2
Legs
Level Name Jobs Bonus 20 Baron's Slops MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/SCH +1 50 Libra Subligar RDM/BRD/BLU/PUP +1 70 Hydra Brais WHM/BLM/RDM/BRD/SMN/SCH +1 72 Yigit Seraweels WHM/BLM/RDM/BRD/SMN/BLU/SCH +2 72 Oracle's Braconi WHM/BLM/BRD/SMN +2 74 Wizard's Tonban +1 BLM +1
Feet
Level Name Jobs Bonus 70 Hydra Gaiters WHM/BLM/RDM/BRD/SMN/SCH +2 70 Numerist Pumps MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH +3 70 Lord's Sabatons PLD +3 70 King's Sabatons PLD +4 72 Arborist Nails WHM/BLM/RDM/BRD/SMN/BLU/SCH +1 72 Avocat Pigaches WHM/BLM/RDM/BRD/SMN/SCH +3 72 Oracle's Pigaches WHM/BLM/BRD/SMN +2 74 Healer's Duckbills +1 WHM +1 74 Choral Slippers +1 BRD +2 75 Goliard Clogs WHM/BLM/RDM/BRD/SMN/PUP/SCH +3
Back
Level Name Jobs Bonus 30 Wizard's Mantle All Latent Effect: +1 42 Casaba Melon Tank All Fire weather: +3 50 Storm Cape WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH Assault: +2 60 Invigorating Cape WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH +1 69 Viator Cape All Campaign: +2
Earrings
Level Name Jobs Bonus 30 Warlock's Earring All Latent Effect: +1 40 Sylph Earring All Latent Effect: +1 49 Boroka Earring All +1 50 Antivenom Earring All +1 62 Magnifying Earring All +1 65 Relaxing Earring All +2 70 Rapture Earring All +1 72 Magnetic Earring All +1
Rings
Level Name Jobs Bonus 20 Variable Ring All Garrison: +1~ 61 Sanation Ring RDM Enchantment: +3 70 Volunteer's Ring All Besieged: +5 72 Star Ring All +1 72 Celestial Ring All +1
Buffs
Source Target Duration Bonus Healer's Roll (COR 20) party 5 min -3 to
+15
