Corse: Difference between revisions
From HorizonXI Wiki
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! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
|[[Attohwa Chasm]] | |[[Attohwa Chasm]]<br> | ||
:<small>''Spawns around (F-8) during [[Nighttime]]''</small> | |||
|66 - 67 | |66 - 67 | ||
| | | | ||
| Line 31: | Line 32: | ||
| | | | ||
*[[Bone Chip]] | *[[Bone Chip]] | ||
|3<br><small>'' | |3<br><small>''Respawns: 5 minutes''</small> | ||
|A, H, HP <br>{{HPMP|low hp=|low mp=}} | |A, H, HP <br>{{HPMP|low hp=|low mp=}} | ||
|- | |- | ||
Latest revision as of 08:46, 31 August 2025
File:Corse.png
Corse
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
Attohwa Chasm
|
66 - 67 |
|
3 Respawns: 5 minutes |
A, H, HP ??? HP ??? MP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- If a monster charms a player character and it has no other targets to attack, it will go passive and will de-spawn if it either outside its original spawn area, or for the Corse, night has passed (04:00 or later). Pets cannot be charmed, so they work well against this.
Historical Background
Corse is an archaic English word for "corpse". It is derived from the Latin word corpus.
