Windurst Mission 1-2: Difference between revisions
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== Walkthrough == | ==Walkthrough== | ||
''<small>NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher.</small>'' | ''<small>NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher.</small>'' | ||
''Please note the "Notes" | ''Please note the "Notes" section below for information on aggressive monsters encountered during this mission.'' | ||
=== Windurst === | ===Windurst=== | ||
[[Image:East Sarutabaruta.png|thumb|Marguerite Tower, found at (J-11).]] | [[Image:East Sarutabaruta.png|thumb|Marguerite Tower, found at (J-11).]] | ||
[[Image:OuterHorutotoRuins3.png|thumb|Outer Horutoto Ruins (#4) | [[Image:OuterHorutotoRuins3.png|thumb|Outer Horutoto Ruins (#4).]] | ||
* Talk to any [[Windurst Gate Guard]] to accept the mission. | |||
* | |||
* Head to the [[Manustery]] ({{Location Tooltip|area=Windurst Woods|pos=H-9|text=Windurst Woods (H-9)}}) and speak with [[Apururu]]. | |||
* | * She will give you six [[Dark Mana Orb|Dark Mana Orbs]] and instruct you to energize them within the [[Outer Horutoto Ruins]]. | ||
* | |||
=== | ===East Sarutabaruta=== | ||
* | * Warning: Some monsters in this area will aggro up to around level 10. | ||
* Travel to the Marguerite Tower (#4) at {{Location Tooltip|area=East Sarutabaruta|pos=J-11|text=East Sarutabaruta (J-11)}}. | |||
* Before entering, talk to [[Pore-Ohre]], who will give you the {{KeyItem}}[[Southeastern Star Charm]]. | |||
== Notes == | ===Outer Horutoto Ruins=== | ||
* Within the main room, | * Inside, you must charge all six [[Dark Mana Orb|Dark Mana Orbs]] by examining the {{Location Tooltip|area=Outer Horutoto Ruins|pos=|text=6 Ancient Magical Gizmos|map=Marguerite Tower}} found throughout the ruins. | ||
* | * Each time you examine a Gizmo, you’ll see a cutscene as the orb becomes energized. | ||
* Completing this mission with | *There are six Gizmos in total: | ||
** Four located at the corners of the large central chamber. | |||
** Two more hidden behind secret doors along the north and south walls — examine each **targetable door** to open it. | |||
* After charging all six orbs, head east and look for a crack in the wall. Inside, examine the '''Gate: Magical Gizmo''' to trigger another cutscene. | |||
** There is a [[Balloon]] in this room that may aggro lower-level party members. | |||
** If you receive the message “The door is firmly shut.”, return and speak with [[Pore-Ohre]] again before proceeding. | |||
* After the cutscene, you’ll receive the message: “The six Mana Orbs have been successfully energized with magic!” | |||
* Re-examine each '''Ancient Magical Gizmo''' to recollect your orbs, which are now {{KeyItem}}[[Mana Orb|Glowing Mana Orbs]]. | |||
* ''Optional:'' Exit the ruins back into [[East Sarutabaruta]] for an additional cutscene featuring the Ace Cardians. | |||
** If you left via [[warp]], [[escape]] etc. without seeing the cutscene but still want to see it, re-enter and recollect the orbs before reporting back. | |||
===Windurst=== | |||
* Return to the [[Manustery]] ({{Location Tooltip|area=Windurst Woods|pos=H-9|text=Windurst Woods, H-9}}) and speak with [[Apururu]] to deliver the Glowing Mana Orbs and complete the mission. | |||
==Notes== | |||
* Within the main room, you’ll encounter [[:category:Goblins|Goblin]]s (sight) and [[:category:Bat Trios|Bat]]s (sound) that aggro; [[Battue Bats]] do not. Behind each cracked wall, two [[Balloon]]s (sight) will also aggro. | |||
* Those around level 21 or higher will avoid aggro from all enemies. Alternatively, you may use [[Silent Oil|oils]] and [[Prism Powder|powders]], though this may be costly for new adventurers. | |||
* Completing this mission with a party is the safest approach for those who are lower-level. | |||
{{Mission/Description | {{Mission/Description | ||
| orders = Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details. | | orders = Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details. | ||
}} | }} | ||
Revision as of 07:05, 3 November 2025
| The Heart of the Matter | |
|---|---|
| Series | Windurst Missions |
| Starting NPC | Any Windurst Gate Guard |
| Title | None |
| Repeatable | No |
| Description | Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details. |
| Rewards | |
| Rank Points | |
| ← Previous Mission | Next Mission → |
|---|---|
| The Horutoto Ruins Experiment | The Price of Peace |
Walkthrough
NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher.
Please note the "Notes" section below for information on aggressive monsters encountered during this mission.
Windurst
- Talk to any Windurst Gate Guard to accept the mission.
- Head to the Manustery (Windurst Woods (H-9)) and speak with Apururu.
- She will give you six Dark Mana Orbs and instruct you to energize them within the Outer Horutoto Ruins.
East Sarutabaruta
- Warning: Some monsters in this area will aggro up to around level 10.
- Travel to the Marguerite Tower (#4) at East Sarutabaruta (J-11).
- Before entering, talk to Pore-Ohre, who will give you the
Southeastern Star Charm.
Outer Horutoto Ruins
- Inside, you must charge all six Dark Mana Orbs by examining the 6 Ancient Magical Gizmos found throughout the ruins.
- Each time you examine a Gizmo, you’ll see a cutscene as the orb becomes energized.
- There are six Gizmos in total:
- Four located at the corners of the large central chamber.
- Two more hidden behind secret doors along the north and south walls — examine each **targetable door** to open it.
- After charging all six orbs, head east and look for a crack in the wall. Inside, examine the Gate: Magical Gizmo to trigger another cutscene.
- After the cutscene, you’ll receive the message: “The six Mana Orbs have been successfully energized with magic!”
- Re-examine each Ancient Magical Gizmo to recollect your orbs, which are now
Glowing Mana Orbs.
- Optional: Exit the ruins back into East Sarutabaruta for an additional cutscene featuring the Ace Cardians.
Windurst
- Return to the Manustery (Windurst Woods, H-9) and speak with Apururu to deliver the Glowing Mana Orbs and complete the mission.
Notes
- Within the main room, you’ll encounter Goblins (sight) and Bats (sound) that aggro; Battue Bats do not. Behind each cracked wall, two Balloons (sight) will also aggro.
- Those around level 21 or higher will avoid aggro from all enemies. Alternatively, you may use oils and powders, though this may be costly for new adventurers.
- Completing this mission with a party is the safest approach for those who are lower-level.
Game Description
- Mission Orders
- Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details.



