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East Sarutabaruta

From HorizonXI Wiki
Description
As its name implies, East Sarutabaruta is comprised of the savanna situated to the east of the capital of Windurst. While the Zanbibi and Nompipi rivers that run through this area provide a bounty of water for the surrounding wildlife, aftereffects of the Great War have left their mark on the environment and the weather. A land that was once praised by the Mithra as a hunter's paradise now remains home to only a few scattered prey.
Sarutabaruta-east-pic.jpg
Interactive Map
Zone Information
Area Name East Sarutabaruta
Type Outdoor
Maps
East Sarutabaruta.png
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor
Hobbies

Ffxi gld 01.png

Chocodig.png

Weather None
Region Sarutabaruta
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music "Sarutabaruta"
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Sunshine
Sunshine
Sunshine
Tomorrow
No Change
2
No Change
3
No Change
4
No Change
5
No Change
6
No Change
7
No Change
8
No Change
9
No Change
10
No Change
11
No Change
12
No Change
13
No Change
14
No Change
15
No Change


Involved in Quests/Missions

Quest Type Starter Location
An Explorer's Footsteps Map Abelard    Selbina H-9
Creepy Crawlies General Illu Bohjaa    Windurst Woods I-6
In a Pickle General Chamama    Windurst Waters F-10
Mandragora-Mad General Yoran-Oran    Windurst Walls E-5
Paying Lip Service General Tapoh Lihzeh    Windurst Woods I-8
The Postman Always K.O.s Twice General Ambrosius    Windurst Walls J-12
Mission Nation Starter Location
Windurst Mission 1-1 Windurst Windurst Gate Guard Windurst
Windurst Mission 1-2 Windurst Windurst Gate Guard Windurst

Other Information

[ edit ]
Fish Cap Body of Water
Moat Carp 11 Lake
Pipira 29
Monke-Onke 51
Crescent Fish 69
Rusty Subligar 0
Rusty Leggings 0
Rusty Bucket 0
Crayfish 7 Pond
Bastore Sardine 9 Sea
Quus 19
Ogre Eel 35
Gold Lobster 46
Bluetail 55
Bladefish 71
Bastore Bream 86
Rusty Subligar 0
Rusty Bucket 0
Pamtam Kelp 0

Fishing Maps
EastSarutabarutaFishing.gif


Possible Weather Weather Reporter
None

Pekuku - Mhaura (H-9)
Eya Bhithroh - Port Windurst (M-7)
Furan-Furin - Windurst Waters (F-8)
Mushuhi-Metahi - Windurst Woods (K-12)

Elemental Maps
None.


[ edit ]
Item Abundance
Lauan Log 28.7%Very Common(28.7%)
Papaka Grass 18.7%Common(18.7%)
Pebble 18.7%Common(18.7%)
Ebony Log 0.8%Extremely Rare(0.8%)
Bird Feather 2.7%Very Rare(2.7%)
Insect Wing 9.8%Rare(9.8%)
Moko Grass 1.2%Very Rare(1.2%)
Yagudo Feather 10.2%Uncommon(10.2%)
Saruta Cotton 2.8%Very Rare(2.8%)
Green Rock 1.8%Very Rare(1.8%)
Rosewood Log 1.3%Very Rare(1.3%)
Herb Seeds 3.3%Very Rare(3.3%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type
Heih Porhiaap G-11
Kesha Shopehllok H-8 Special Event: Goldfish Scooping Vendor
Pore-Ohre H-11 Mission NPC
Sama Gohjima J-7
Taby Canatahey G-11

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Spiny Spipi
09-10 Mist Silk Cape
Silk Thread
Silk Thread Crawlers Spiny Spipi Spawn Location

L, H, Sc


Sharp-Eared Ropipi
10 Entrancing Ribbon Rabbits Sharp-Eared Ropipi Spawn Location

L, S, Sc


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bumblebee
1 Insect Wing
Rarab Tail
Honey
Honey Bees 8 S, Sc
Tiny Mandragora
1 Two-Leaf Mandragora Bud Two-Leaf Mandragora Bud Mandragora 9 H
Savanna Rarab
1-6 Muddy Bar Tab
Rabbit Hide
Hare Meat Rabbits 78 S, Sc
Yagudo Acolyte
1-8 Scroll of Barsleep
Scroll of Protectra
Scroll of Paralyze
Scroll of Sneak
Yagudo Feather
Yagudo Necklace
Beastcoin Yagudo 14 A, L, S
Yagudo Initiate
1-8 Yagudo Feather
Yagudo Necklace
Skull Locust
Beastcoin Yagudo 19 A, L, S
Yagudo Scribe
1-8 Scroll of Blind
Scroll of Bind
Yagudo Feather
Yagudo Necklace
Beastcoin Yagudo 14 A, L, S
Palm Crab
Fished up
2-4 Rock Salt
Land Crab Meat
Rock Salt Crabs 1 A, H
Savanna Crab
Fished up
2-4 Rock Salt Rock Salt Crabs 1 A, H
Carrion Crow
2-5 Bird Egg
Bird Feather
Bird Feather Birds 41 H
River Crab
Fished up
2-6 Land Crab Meat
Remi Shell
Rock Salt
Rock Salt Crabs 33 H
Crawler
3-6 Crawler Calculus
Silk Thread
Smooth Stone
Crawlers 45 L, H, Sc
Mandragora
3-6 Cornette
Four-Leaf Mandragora Bud
Two-Leaf Mandragora Bud
Yuhtunga Sulfur
Saruta Cotton Mandragora 51 H
Goblin Thug
3-8 Beastcoin
Goblin Armor
Goblin Mask
Wild Onion
Beastcoin Goblins 12 A, L, S
Goblin Weaver
3-8 Cotton Cloth
Cotton Thread
Goblin Armor
Goblin Mask
Grass Cloth
Grass Thread
Grass Thread Goblins 14 A, L, S
Mad Fox
During 20:00-4:00
3-8 Revival Tree Root
Wolf Hide
Hounds 10 A, H, HP
Magicked Bones
During 20:00-4:00
3-8 Bone Chip Bone Chip Skeletons 19 A, H, HP
Goblin Fisher
4-8 Bamboo Fishing Rod
Clothespole
Fastwater Fishing Rod
Goblin Helm
Goblin Mail
Yew Fishing Rod
Beastcoin
Willow Fishing Rod
Goblins 11 A, L, S
Pug Pugil
Fished up
4-8 Pugil Scales Fish Scales Pugils 33 H
Mud Pugil
Fished up
5-6 Pugil Scales Fish Scales Pugils 1 A, H
Giant Bee
5-8 Beehive Chip
Giant Stinger
Honey
Insect Wing
Honey Bees 31 S, Sc
Goblin Digger
(I-8)
5-8 Goblin Armor
Goblin Mask
Beastcoin
Pickaxe
Goblins 1 A, L, S
Balloon
During foggy weather
8-10 Bomb Arm
Bomb Ash
Bomb Arm
Bomb Ash
Bombs 6 A, S, M
Fighting Pugil
Fished up
9-10 Pugil Scales Fish Scales Pugils 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants