Inner Horutoto Ruins
From HorizonXI Wiki
Description
The term "Horutoto Ruins" refers to the set of ancient towers that are spread across the plains of Sarutabaruta. While no one is certain why these massive structures were built, the powerful magical energy that emanates from them has been the center of Tarutaru scientific investigation for decades.
Table of Contents
Connections
- East Sarutabaruta: I-7, Escape
- Toraimarai Canal: H-5
- West Sarutabaruta: I-8, Exit only
Interactive Map
Zone Information | |
---|---|
Area Name | Inner Horutoto Ruins |
Type | Dungeon |
Maps | |
Map Acquisition | Quest or Purchase |
Miscellaneous | |
Hobbies | |
Weather | None |
Region | Sarutabaruta |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | None |
Weather Forecast
VanaDays from Today | Normal (50%) | Common (35%) | Rare (15%) |
---|---|---|---|
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Curses, Foiled Again! | Storyline | Shantotto | Windurst Walls K-7 |
Making Headlines | General | Naiko-Paneiko | Windurst Waters C-11 |
Making the Grade | Spell | Fuepepe | Windurst Waters L-6 |
The Root of the Problem | BLM AF | Chumimi | Heavens Tower |
Mission | Nation | Starter | Location |
The Horutoto Ruins Experiment | Windurst 1-1 | Windurst Gate Guard | Windurst |
Lost for Words | Windurst 2-1 | Windurst Gate Guard | Windurst |
Written in the Stars | Windurst 3-2 | Windurst Gate Guard | Windurst |
The Jester Who'd Be King | Windurst 8-2 | Windurst Gate Guard | Windurst |
Other Information
[ edit ]
Item | Abundance |
---|---|
Gil: 450 - 1034 (??? Gil)More data needed |
(45.9%) |
Amber | (2.7%) |
Amethyst | (0%) |
Clear Topaz | (2.7%) |
Dragon Ring | (2.7%) |
Lapis Lazuli | (2.7%) |
Moth Axe | (43.2%) |
Tourmaline | (0%) |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maltha
|
22-23 | Slime Oil Trailer's Tunica |
Slimes | A, L, H
| |||||||||
Nocuous Weapon
|
25 | Disciple Grip | Evil Weapons | A, H, M
| |||||||||
Slendlix Spindlethumb
|
33 | Circe's Hat | Goblins | A, L, S
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |