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Tahrongi Canyon
From HorizonXI Wiki
Description
Table of Contents
Quests/Missions • Chocobo Digging • Excavation • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
East Sarutabaruta at (H-13)
Meriphataud Mountains at (G-3)
Buburimu Peninsula at (K-8)
Maze of Shakhrami at (K-5)
Hall of Transference via Shattered Telepoint at (I-6)
Interactive Map
Zone Information | |
---|---|
Area Name | Tahrongi Canyon |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Kolshushu |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | |
Notes | Accessible via Teleport-Mea Interative Map |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Explorer's Footsteps | Map | Abelard | Selbina H-9 |
Mandragora-Mad | General | Yoran-Oran | Windurst Walls E-5 |
Say It with Flowers | General | Moari-Kaaori | Windurst Waters (South) C-9 |
The Postman Always K.O.s Twice | General | Ambrosius | Windurst Walls J-12 |
Mission | Nation | Starter | Location |
A Testing Time | Windurst 2-2 | Windurst Gate Guard | Windurst |
The Mothercrystals | Promathia 1-3 | --- | --- |
Other Information
[ edit ]
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Pucotte | I-6 | Chocobo Renter |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Yara Ma Yha Who
|
15-20 | Fasting Ring Grain Seeds Treant Bulb Vegetable Seeds |
Saplings | A, L, S
| |||||||||
Serpopard Ishtar
|
19-20 | Cerulean Pendant Dhalmel Hide Dhalmel Meat Sage Giant Femur |
Dhalmel | L, S, Sc
| |||||||||
Goblin Archaeologist
|
30-75 | Arrowwood Lumber Broken Willow Rod Carnation Chocobo Feather Copper Ore Goblin Chocolate Goblin Helm Gold Beastcoin Moko Grass Rabbit Hide Rock Salt Rusty Bolt Case |
Goblins | 1 |
A, L, S | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |