Windurst Mission 1-2: Difference between revisions

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{{Mission Header
{{Mission Header
|Mission Name=The Heart of the Matter
|Mission Name=The Heart of the Matter
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== Walkthrough ==
==Walkthrough==
''NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher. Also there is a lot of aggro in this mission. To avoid it, you will want to be around level 15~18. See the "Notes" at the bottom for more info.''
''<small>NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher.</small>''


''Please note the "Notes" at the bottom to learn about aggressive monsters in the mission.''
''Please note the "Notes" section below for information on aggressive monsters encountered during this mission.''


=== A. Windurst -> Sarutabaruta ===
===Windurst===
* Talk to any [[Windurst Gate Guard]] to accept the mission.


#Accept the mission from any [[Windurst Gate ]]Guard.
* Head to the [[Manustery]] ({{Location Tooltip|area=Windurst Woods|pos=H-9|text=Windurst Woods, (H-9)}}) and speak with [[Apururu]].
## [[Mokyokyo]]-[[Windurst Waters]]-{{Location Tooltip| area = Windurst Waters|map = North| pos = F-5}}; [[Janshura-Rashura]] [[Port Windurst]]-{{Location Tooltip| area = Port Windurst| pos = B-5}};  [[Rakoh Buuma]]-[[Windurst Woods]]-{{Location Tooltip| area = Windurst Woods| pos = K-10}}; [[Zokima-Rokima]]-[[Windurst Walls]]-{{Location Tooltip| area = Windurst Walls| pos = H-7}}
* She will give you six [[Dark Mana Orb|Dark Mana Orbs]] and instruct you to energize them within the [[Outer Horutoto Ruins]].
#{{Location Tooltip|area=Windurst Woods|pos=H-9|text={Windurst Woods H-9<nowiki>}</nowiki>}} [[Manustery]]
##Talk to [[Apururu]] [[Manustery|(Manustery)]]<!--[[Home Point]] #1)-->
##She will give you 6 [[First Dark Mana Orb|Dark Mana Orbs]] and tell you to go to the [[Outer Horutoto Ruins]].
#{{Location Tooltip|area=East Sarutabaruta|pos=J-11|text={East Sarutabaruta J-11<nowiki>}</nowiki>}} Marguerite Tower (#4)
##Talk to [[Pore-Ohre]]:
##*He will give you a {{KeyItem}}[[Southeastern Star Charm]].
##*Head down the tower and zone (#4) into the [[Outer Horutoto Ruins]].


=== B. {{Location Tooltip|area=Outer Horutoto Ruins|pos=I-7|text={Outer Horutoto Ruins I-7} Marguerite Tower Map#4|map=Marguerite Tower}} ===
===East Sarutabaruta===
[[Image:OuterHorutotoRuins3.png|thumb|100px|Marguerite Tower]]You need to charge the 6 [[Dark Mana Orb]]<nowiki/>s by clicking at 6 Ancient Magical Gizmos, watch a cutscene to charge them, then recollect the orbs.
* Warning: Some monsters in this area will aggro up to around level 10.
* Travel to the Marguerite Tower (#4) at {{Location Tooltip|area=East Sarutabaruta|pos=J-11|text=East Sarutabaruta (J-11)}}.
* Before entering, talk to [[Pore-Ohre]], who will give you the {{KeyItem}}[[Southeastern Star Charm]].


===Outer Horutoto Ruins===
{|
|align="left"|
* Inside, you must charge all six [[Dark Mana Orb|Dark Mana Orbs]] by examining the {{Location Tooltip|area=Outer Horutoto Ruins|pos=|text=6 Ancient Magical Gizmos|map=Marguerite Tower}} found throughout the ruins.
* Each time you examine a Gizmo, you’ll see a cutscene as the orb becomes energized.
*There are six Gizmos in total:
** Four located at the corners of the large central chamber.
** Two more hidden behind secret doors along the north and south walls — examine each door to open it.


#<nowiki/>- Go straight (South) and turn right <nowiki/>(West). Continue to the main square room. Click 6 Gizmos.
* After charging all six orbs, head east and look for a crack in the wall. Inside, examine the '''Gate: Magical Gizmo''' to trigger another cutscene.
##<nowiki/>4 Gizmos in the corners of the room
** There is a [[Balloon]] in this room that may aggro lower-level party members.
<nowiki/>
** If you receive the message “The door is firmly shut.”, return and speak with [[Pore-Ohre]] again before proceeding.
##<nowiki/>2 Gizmos are in 2 secret rooms along <nowiki/>the North and South walls. Click on their targetable door to open them.
#Once all of the orbs have been placed, head to the crack on the east outer wall.
#*Examine the ''"Gate: Magical Gizmo"'' door for a short cutscene.
#*After the cutscene, it will say "the six Mana Orbs have been successfully energized with magic!"
#**There's a bomb in here as well and you're going to have to kill it unless you're high enough level to not cause [[aggro]].
#**If it says "The door is firmly shut." did you talk to [[Pore-Ohre]]?
#Recollect all the orbs (now {{KeyItem}}[[Mana Orb|Glowing Mana Orbs]]) you have placed into the Gizmos earlier (click them all again).
#* (Optional) Make your way back up the stairs and exit the way you came.  As you zone back into [[East Sarutabaruta]], you will get an extra cutscene involving the Ace Cardians.
#*You can use other means of leaving the ruins (escape, warp, death) to avoid the cutscene. If you left without getting the cutscene and still want to see it, go back in before seeing [[Apururu]] and recollect the orbs
=== C. {{Location Tooltip|area=Windurst Woods|pos=H-9|text={Windurst Woods H-9<nowiki>}</nowiki>}} Manustery ===


#Talk to [[Apururu]] [[Manustery|(Manustery)]]<!--[[Home Point]] #1)-->
* After the cutscene, you’ll receive the message: “The six Mana Orbs have been successfully energized with magic!”
* Re-examine each '''Ancient Magical Gizmo''' to recollect your orbs, which are now {{KeyItem}}[[Mana Orb|Glowing Mana Orbs]].


== Notes ==
* ''Optional:'' Exit the ruins back into [[East Sarutabaruta]] for an additional cutscene featuring the Ace Cardians.
*Within the main room, there are many [[:category:Goblins|Goblin]]s and [[:category:Bat Trios|Bat]]s.  The goblins and Blade Bats aggro.  The Battue Bats do not. Behind each cracked wall, there are two [[Balloon]].  It will aggro as well.
** If you left via [[warp]], [[escape]] etc. without seeing the cutscene but still want to see it, re-enter and recollect the orbs before reporting back.
*The balloons range in level from 8 - 10. The goblins and bats are a little lower, ranging from 1 - 7.  Balloons are part of the [[:category:Bombs|Bomb]] family, so if you have to fight one, be aware that it may self destruct toward the end of the battle.  This can be very deadly.
 
*You can avoid aggro from the Goblins if you wait until they are not looking. The Blade Bats aggro sound, so cut them a wide path.
|align="right"|
*A level 18 character will receive aggro from [[Balloon]] level 8 and up.
|width="50%"|
*Performing the mission with a party is always a safe option.
<blockquote><div style="background:#FFc9BB; border:2px dashed #FF8164; line-height:10x; font-size:12px; padding:2px; text-align: center;">
* Within the main room, you’ll encounter [[:category:Goblins|Goblin]]s (sight) and [[:category:Bat Trios|Bat]]s (sound) that aggro; [[Battue Bats]] do not. Behind each cracked wall, two [[Balloon]]s (sight) will also aggro.
* Those around level 21 or higher will avoid aggro from all enemies. Alternatively, you may use [[Silent Oil|oils]] and [[Prism Powder|powders]], though this may be costly for new adventurers.
* Completing this mission with a party is the safest approach for those who are lower-level.
 
|}
 
===Windurst===
* Return to the {{Location Tooltip|area=Windurst Woods|pos=H-9|text=Manustery}} and speak with [[Apururu]] to deliver the Glowing Mana Orbs and complete the mission.


{{Mission/Description
{{Mission/Description
| orders = Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details.
| orders = Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details.
}}
}}
[[Category:Missions]]
[[Category:Windurst Missions]]

Latest revision as of 07:43, 3 November 2025

The Heart of the Matter
Series Windurst Missions
Starting NPC Any Windurst Gate Guard
Title None
Repeatable No 
Description Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details.
Rewards
Rank Points
← Previous Mission Next Mission →
The Horutoto Ruins Experiment The Price of Peace


Walkthrough

NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher.

Please note the "Notes" section below for information on aggressive monsters encountered during this mission.

Windurst

East Sarutabaruta

Outer Horutoto Ruins

  • Inside, you must charge all six Dark Mana Orbs by examining the 6 Ancient Magical Gizmos found throughout the ruins.
  • Each time you examine a Gizmo, you’ll see a cutscene as the orb becomes energized.
  • There are six Gizmos in total:
    • Four located at the corners of the large central chamber.
    • Two more hidden behind secret doors along the north and south walls — examine each door to open it.
  • After charging all six orbs, head east and look for a crack in the wall. Inside, examine the Gate: Magical Gizmo to trigger another cutscene.
    • There is a Balloon in this room that may aggro lower-level party members.
    • If you receive the message “The door is firmly shut.”, return and speak with Pore-Ohre again before proceeding.
  • After the cutscene, you’ll receive the message: “The six Mana Orbs have been successfully energized with magic!”
  • Re-examine each Ancient Magical Gizmo to recollect your orbs, which are now Key ItemGlowing Mana Orbs.
  • Optional: Exit the ruins back into East Sarutabaruta for an additional cutscene featuring the Ace Cardians.
    • If you left via warp, escape etc. without seeing the cutscene but still want to see it, re-enter and recollect the orbs before reporting back.
  • Within the main room, you’ll encounter Goblins (sight) and Bats (sound) that aggro; Battue Bats do not. Behind each cracked wall, two Balloons (sight) will also aggro.
  • Those around level 21 or higher will avoid aggro from all enemies. Alternatively, you may use oils and powders, though this may be costly for new adventurers.
  • Completing this mission with a party is the safest approach for those who are lower-level.

Windurst

  • Return to the Manustery and speak with Apururu to deliver the Glowing Mana Orbs and complete the mission.

Game Description

Mission Orders
Assist the Manustery in the creation of Cardians. You must go to the southeastern magic tower of the Horutoto Ruins in East Sarutabaruta, and energize the Mana Orbs that serve as the hearts of the Cardians. Inquire at the Manustery first for details.