Strength: Difference between revisions
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(Fixed strength scaling. Source: https://discord.com/channels/933423693848260678/1174830878548054107/1174835518899507200) |
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==Offensive== | ==Offensive== | ||
STR directly impacts attack and ranged attack: | STR directly impacts attack and ranged attack: | ||
*For two-handed weapons: STR increases Attack at a rate of | *For two-handed weapons: STR increases Attack at a rate of 70% (7 Attack per 10 STR). | ||
*For one-handed weapons (main hand): STR increases Attack at a rate of | *For one-handed weapons (main hand): STR increases Attack at a rate of 70% (7 Attack per 10 STR). | ||
*For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR). | *For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR). | ||
*For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR). | *For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR). | ||
*For ranged weapons: STR increases Ranged Attack at a rate of | *For ranged weapons: STR increases Ranged Attack at a rate of 50% (1 Attack per 2 STR). | ||
Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty. | Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty. | ||
Latest revision as of 20:07, 7 November 2025
Abbreviation: STR
Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. A stat that is compared with an enemy's vitality to determine the base damage of a character's attacks.
Offensive
STR directly impacts attack and ranged attack:
- For two-handed weapons: STR increases Attack at a rate of 70% (7 Attack per 10 STR).
- For one-handed weapons (main hand): STR increases Attack at a rate of 70% (7 Attack per 10 STR).
- For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR).
- For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR).
- For ranged weapons: STR increases Ranged Attack at a rate of 50% (1 Attack per 2 STR).
Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty.
Associated with the element of Fire. Many fire-based items add STR to a character's Stats. Example: Ifrit's Blade
Breakdown of Level 1 to 75 Strength Stats by Race and Job Sorted Highest to Lowest
Based off Warrior Strength score
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Stats up to 99 taken from FFXI Stat Calculator and do not include subjobs. [1]
STR Rankings Based on Job
1. (Tied) Dark Knight, - Warrior
2. (Tied) Dragoon, - Paladin, Rune Fencer
3. (Tied) Monk, - Ninja, - Samurai
4. (Tied) Bard, - Beastmaster, - Dancer, - Red Mage, - Thief, - White Mage, - Blue Mage‡
5. (Tied) Corsair, - Puppetmaster, - Ranger
6. (Tied) Black Mage, - Scholar
7. Summoner
