Thread Leech: Difference between revisions

From HorizonXI Wiki
No edit summary
No edit summary
Line 24: Line 24:
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|Pashhow Marshlands
|[[Pashhow Marshlands]]
|20-23
|20-23
|Beastmen's Blood  {{Hxi Drop Rate|asb=1/1000|0|0}}
|Beastmen's Blood  {{Hxi Drop Rate|asb=100/1000|0|0}}
Fiend Blood  {{Hxi Drop Rate|asb=5/1000|0|0}}
Fiend Blood  {{Hxi Drop Rate|asb=5/1000|0|0}}
*
*
Line 32: Line 32:
*
*
|17
|17
|''Respawn'': 5m 30s
'''L, H, Sc,'''
|-
|[[Valkurm Dunes]]
|21-25
|
Fiend Blood  {{Hxi Drop Rate|asb=100/1000|0|0}}
*
|
*
|
|''Respawn'': 5m 30s
'''L, H, Sc,'''
|-
|[[Korroloka Tunnel]]
|28-31
|Carbuncles Ruby  {{Hxi Drop Rate|asb=10/1000|0|0}}
Fiend Blood  {{Hxi Drop Rate|asb=100/1000|0|0}}
*
|
*
|
|''Respawn'': 5m 30s
'''L, H, Sc,'''
|-
|[[Ordelles Caves]]
|18-21
|Beastmen's Blood  {{Hxi Drop Rate|asb=1/1000|0|0}}
Fiend Blood  {{Hxi Drop Rate|asb=100/1000|0|0}}
*
|
*
|
|''Respawn'': 5m 30s
|''Respawn'': 5m 30s
'''L, H, Sc,'''
'''L, H, Sc,'''

Revision as of 19:00, 25 November 2025

Thread Leech in Pashhow Marshlands.
Thread Leech
Job: Dark Knight
Family: Leeches
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Water
Weak against: Light Light
Resistant to: ? Information Needed
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Pashhow Marshlands 20-23 Beastmen's Blood (10%)

Fiend Blood (0.5%)

17 Respawn: 5m 30s

L, H, Sc,

Valkurm Dunes 21-25

Fiend Blood (10%)

Respawn: 5m 30s

L, H, Sc,

Korroloka Tunnel 28-31 Carbuncles Ruby (1%)

Fiend Blood (10%)

Respawn: 5m 30s

L, H, Sc,

Ordelles Caves 18-21 Beastmen's Blood (0.1%)

Fiend Blood (10%)

Respawn: 5m 30s

L, H, Sc, 498~598 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes