Patch notes banner.png
Checkout the latest shadow update: The Imperial Relief Effort!

Clear Mind: Difference between revisions

From HorizonXI Wiki
(Updated clear mind III and IV traits)
No edit summary
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Raises amount of [[Magic Points]] recovered while healing.
{{Job Trait|
| description = Raises amount of [[Magic Points|MP]] recovered while healing.
| notes =
* Tiers III, V, and VI are stronger on Horizon.{{verification}}
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
* Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
* White Mage levels are Horizon Changes and not yet verified.{{verification}}
* Clear Mind IV currently does not have era+ improvements.{{Verification}}
| effect overview = This trait has the following effects:
| tier 1 = +3 [[MP Recovered While Healing]] (+15, +19, +23... [[MP]] per [[Tick]])
| tier 2 = +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
| tier 3 = +10 MP Recovered While Healing (+22, +27, +32... MP per Tick)
| tier 4 = +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
| tier 5 = +17 MP Recovered While Healing (+29, +35, +41... MP per Tick)
| tier 6 = +21 MP Recovered While Healing (+33, +40, +47... MP per Tick)
}}
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Clear Mind WHM}}
{{#section:Category:Horizon Changes|MP Recovered While Healing}}


Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances Clear Mind, there is equipment that increases your [[MP Recovered While Healing]].


'''Clear Mind I'''
[[Category:Job Traits]]
 
* +3 hMP
 
''MP Per Tick: +15, +19, +23...''
 
'''Clear Mind II'''
 
* +6 hMP
 
''MP Per Tick: +18, +22, +26...''
 
'''Clear Mind III'''
 
* +12 hMP
 
''MP Per Tick: +24, +27, +30...''
 
'''Clear Mind IV'''
 
* +15 hMP
 
''MP Per Tick: +27, +31, +35...''
 
'''Clear Mind V'''
 
* +17 hMP
* +2 to base rate of [[MP Recovered While Healing]]
 
''MP Per Tick: +29, +35, +41...''

Latest revision as of 05:10, 8 January 2026

Job Trait

Description: Raises amount of MP recovered while healing.
Job traits are always active

Notes:
  • Tiers III, V, and VI are stronger on Horizon.Verification Needed
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
  • White Mage levels are Horizon Changes and not yet verified.Verification Needed
  • Clear Mind IV currently does not have era+ improvements.Verification Needed

Tiers

Clear Mind: +3 MP Recovered While Healing (+15, +19, +23... MP per Tick)
Clear Mind II: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Clear Mind III: +10 MP Recovered While Healing (+22, +27, +32... MP per Tick)
Clear Mind IV: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Clear Mind V: +17 MP Recovered While Healing (+29, +35, +41... MP per Tick)
Clear Mind VI: +21 MP Recovered While Healing (+33, +40, +47... MP per Tick)

Effect Overview

This trait has the following effects:

Jobs That Learn This Trait

The following jobs obtain this trait at these corresponding levels:

TierWHMBLMRDMSMN
Clear Mind15153115
Clear Mind II35305330
Clear Mind III45457545
Clear Mind IV556060
Clear Mind V657570
Clear Mind VI75


Horizon Changes HorizonXI specific changes

  • Higher levels of Clear Mind can be obtained at lower levels than normal, and the effects of certain tiers are increased. Verification Needed
  • Base MP recovery rate starts at 12 per tick. Each tick thereafter increases by 4. This effect was originally 1 per tick.
  • Certain jobs have a further increase to their base MP recovery rate and MP/tick scaling, due to increases to the scaling of Clear Mind.

At level 75, these changes are:

Equipment that Enhances this Trait