Dalham: Difference between revisions
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Potatoking90 (talk | contribs) (Created page with "{{Infobox Monster | family = Sea Monks | job = Monk | crystal = Water | weaknesses = {{Ice|Ice}}, {{Lightning|Lightning}} | type = Notorious Monster | title = | image = Dalham.jpg }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Bibiki Bay | align="center" |65 | | |align="center"|1 |align="center"|A, T(H)<br>{{HPMP|low hp=9300}} |- !align="center" colspan="6"| {{Monster Notes}} |} {{NM-Notes |Spawn Conditions...") |
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| job = [[Monk]] | | job = [[Monk]] | ||
| crystal = Water | | crystal = Water | ||
| weaknesses = {{ | | weaknesses = {{element|Ice}} {{element|Lightning}} | ||
| type = Notorious Monster | | type = Notorious Monster | ||
| title = | | title = | ||
| image = Dalham.jpg | | image = Dalham.jpg | ||
| spawn = mission | |||
}} | }} | ||
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{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
==Notes== | |||
{{NM-Notes | {{NM-Notes | ||
|Spawn Conditions = *Spawned for [[Calm Before the Storm]], by examining the [[???]] in the cave at ({{Location Tooltip|area=Bibiki Bay|pos=F-6}}). | |Spawn Conditions = *Spawned for [[Calm Before the Storm]], by examining the [[???]] in the cave at ({{Location Tooltip|area=Bibiki Bay|pos=F-6}}). | ||
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|Physical Qualities = | |Physical Qualities = | ||
|Magical Qualities = | |Magical Qualities = | ||
|Further Notes = *Will | |Further Notes = *True Sight / True Hearing. Will aggro players regardless of the party that spawned it. | ||
*Refer to the [[Calm Before the Storm|mission]] pages for more information. | *Refer to the [[Calm Before the Storm|mission]] pages for more information. | ||
}} | }} | ||
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== Historical Background == | == Historical Background == | ||
In Islamic folklore, Dalham was a [[Djinn]] that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island. | In Islamic folklore, Dalham was a [[Djinn]] that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island. | ||
Latest revision as of 08:22, 31 January 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Bibiki Bay | 65 | 1 | A, T(H) ~9,300 HP ??? MP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
| Spawn Conditions | Companions/Summons |
|---|---|
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| Special Abilities | Passive Traits |
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| Further Notes | |
(see testimonials) | |
Historical Background
In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.

