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Qn'zdei: Difference between revisions

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(Created page with "Category:BestiaryCategory:ZdeiCategory:Notorious Monsters {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Zdei<br> '''Weak to:''' {{Ice}}, {{Fire}}, {{Earth}}, {{Wind}}, {{Water}}<br> '''Strong to:''' {{Lightning}}<br> '''Immune:''' Sleep, Lullaby {{Color|NM|Notorious Monster}} |width="50%" align="center"| thumb|Qn'zdei |} {| border="0" width="100%" cellpaddin...")
 
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[[Category:Bestiary]][[Category:Zdei]][[Category:Notorious Monsters]]
{{Infobox Monster
{| border="0" width="100%"
| image = Qn'zdei.jpg
|width="50%" align="left" valign="center"|
| image caption = Qn'zdei
'''Job:''' <br>
| job =  
'''Family:''' [[:Category:Zdei|Zdei]]<br>
| family = Zdei
'''Weak to:''' {{Ice}}, {{Fire}}, {{Earth}}, {{Wind}}, {{Water}}<br>
| crystal =  
'''Strong to:''' {{Lightning}}<br>
| weaknesses = {{element|Ice}} {{element|Fire}} {{element|Earth}} {{element|Wind}} {{element|Water}}  
'''Immune:''' [[Sleep]], [[Lullaby]]
| resistances =  {{element|Lightning}}  
 
| immunities = {{Status Effect|Sleep}} Lullaby
{{Color|NM|Notorious Monster}}
| absorbs =
|width="50%" align="center"|
| type = Notorious Monster
[[File:Qn'zdei.jpg|thumb|Qn'zdei]]
| subtype =  
|}
| tier =  
{| border="0" width="100%" cellpadding="4" cellspacing="2"
| spawn = timed
|- BGCOLOR="#ffdead"
| title obtained =
!style="padding:1ex"| Zone || Level || Drops || Steal || Spawns || Notes
}}
|- BGCOLOR="#ffd9d9"
{| class="nms horizon-table table-xl"
|style="padding-left:1ex"|[[The Garden of Ru'Hmet]]
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|[[The Garden of Ru'Hmet]]
|align="center"|
|align="center"|
|
|
Line 23: Line 25:
|align="center"|A, L, T(S)<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|align="center"|A, L, T(S)<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
! colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}
===Notes:===
== Horizon Changes {{changes}} ==
:*The Qn'zdei guard the North, East and West approaches to the central elevator in [[The Garden of Ru'Hmet]].  There are four in each room.  If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
{{HorizonChangesBox|}}
:*Respawn is five minutes.
==Notes==
:*Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.
*The Qn'zdei guard the North, East and West approaches to the central elevator in [[The Garden of Ru'Hmet]].  There are four in each room.  If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
*Respawn is five minutes.
*Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.

Latest revision as of 16:03, 1 February 2026

Qn'zdei
Qn'zdei
Job:
Family: Zdei
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Ice Ice Fire Fire Earth Earth Wind Wind Water Water
Resistant to: Lightning Lightning
Immune to: Sleep Lullaby
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Timed
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
The Garden of Ru'Hmet 12 A, L, T(S)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • The Qn'zdei guard the North, East and West approaches to the central elevator in The Garden of Ru'Hmet. There are four in each room. If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
  • Respawn is five minutes.
  • Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.