Bark Spider: Difference between revisions
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Created page with "{{Infobox Monster | image = | image caption = | job = | family = | family2 = | family3 = | crystal = | weaknesses = {{Element|}} | resistances = {{Element|}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} <!--It's likely that you are copying this page over from retail wiki. Please make the following changes: * Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0..." |
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{{Infobox Monster | {{Infobox Monster | ||
| image = | | image = | ||
| image caption = | | image caption = Bark Spider | ||
| job = | | job = | ||
| family = | | family = Spiders | ||
| family2 = | | family2 = | ||
| family3 = | | family3 = | ||
| crystal = | | crystal = Earth | ||
| weaknesses = {{Element|}} | | weaknesses = {{Element|Ice}} | ||
| resistances = | | resistances = | ||
| immunities = | | immunities = | ||
| absorbs = | | absorbs = | ||
| Line 20: | Line 20: | ||
}} | }} | ||
{| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" | {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
|[[The Boyahda Tree]] | |||
| align="center" |3 - 6 | |||
| | | | ||
*[[Boyahda Coffer Key]] {{Hxi Drop Rate|asb=100/1000|0|0}} | |||
*[[Spider Web]] {{Hxi Drop Rate|asb=100/1000|0|0}} | |||
| | | | ||
*[[Spider Web]] | |||
| 30<br>Respawn:16 minutes {{verification}} | |||
| L, H<br> {{HPMP|low hp=|high hp=3500|low mp=none}} | |||
|- class="assault" | |||
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Latest revision as of 13:34, 22 June 2026
| This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| The Boyahda Tree | 3 - 6 | 30 Respawn:16 minutes |
L, H ~3,500 HP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
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