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Quick Draw: Difference between revisions

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Created page with "__NOTOC__ {{Job Ability | description = Shoot a bullet charged with the magical energy of an elemental card. Special items required. | job = COR | level = 40 | recast = 1 minute (-2 seconds with each merit upgrade) <br>'''Charges:''' 2 {{changes}} | duration = Instant | range = 22' | notes = * To use Quick Draw, the Corsair must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. Light Shot req..."
 
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{{Job Ability
{{Job Ability
| description = Shoot a bullet charged with the magical energy of an elemental card. Special items required.
| description = Shoot a bullet charged with the magical energy of an elemental card. Special items required.
| job = COR
| job = Corsair
| level = 40
| level = 40
| recast = 1 minute (-2 seconds with each [[Merit Points|merit upgrade]]) <br>'''Charges:''' 2 {{changes}}
| recast = 1 minute (-2 seconds with each [[Merit Points|merit upgrade]]) <br>'''Charges:''' 2 {{changes}}
Line 9: Line 9:
| notes = * To use [[Quick Draw]], the [[Corsair]] must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. [[Light Shot]] requires a [[Light Card]]).
| notes = * To use [[Quick Draw]], the [[Corsair]] must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. [[Light Shot]] requires a [[Light Card]]).
** Quick Draw uses 1 card, but does not use the bullet.
** Quick Draw uses 1 card, but does not use the bullet.
* When [[Corsair]] is set as a support job, [[Quick Draw]] can be used with any [[:Category:Marksmanship| Marksmanshhip]] weapon, including cannons and crossbows, provided that appropriate ammunition is equipped. It does not work with Archery weapons.
* When [[Corsair]] is set as a support job, [[Quick Draw]] can be used with any [[:Category:Marksmanship| Marksmanship]] weapon, including cannons and crossbows, provided that appropriate ammunition is equipped. It does not work with Archery weapons.
* [[Quick Draw]] can be used even when facing away from the target.
* [[Quick Draw]] can be used even when facing away from the target.
* [[Quick Draw]] ignores Shadow Images.
* [[Quick Draw]] ignores Shadow Images.

Latest revision as of 19:00, 22 July 2026


Job Ability

Shoot a bullet charged with the magical energy of an elemental card. Special items required.
Job: Corsair
Level: 40
Recast Time: 1 minute (-2 seconds with each merit upgrade)
Charges: 2 HorizonXI specific changes
Duration: Instant
Range: 22' yalms

Notes

  • To use Quick Draw, the Corsair must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. Light Shot requires a Light Card).
    • Quick Draw uses 1 card, but does not use the bullet.
  • When Corsair is set as a support job, Quick Draw can be used with any Marksmanship weapon, including cannons and crossbows, provided that appropriate ammunition is equipped. It does not work with Archery weapons.
  • Quick Draw can be used even when facing away from the target.
  • Quick Draw ignores Shadow Images.
  • Quick Draw deals elemental damage based on the Shot used. Note that Light and Dark Shot do not deal damage. See below for information.
    • Damage formula: (2 * (Gun base DMG + bullet base DMG + Corsair's Tricorne bonus)) * (1 + (MAB / 100)) * (Elemental Staff bonus) * (Day/Weather Bonus)
    • As per the above formula, Quick Draw damage is affected positively by elemental staff bonuses and elemental obis.
  • Quick Draw accuracy is based on AGI.
  • Light Shot inflicts Sleep on the target.
  • Dark Shot dispels 1 beneficial effect from the target.
  • Light and Dark Shot produce considerably less Enmity than their magical equivalents.
  • Quick Draw augments enfeebling effects active on the target when the corresponding elemental shot is used. See below for information.
  • It is possible to earn Marksmanship skill increases when using Quick Draw.

Horizon Changes HorizonXI specific changes

Macro Syntax

  • /ja "Dark Shot" <t>
  • /ja "Earth Shot" <t>
  • /ja "Ice Shot" <t>
  • /ja "Water Shot" <t>
  • /ja "Wind Shot" <t>
  • /ja "Fire Shot" <t>
  • /ja "Thunder Shot" <t>
  • /ja "Light Shot" <t>'

Quick Draw Effects

Using the Elemental Shot corresponding to the element of an enfeebling effects will increase the potency of that enfeebling effect. For example, using Earth Shot after the spell Slow (an Earth-based spell) will enhance the Slow effect past its presumed cap. Quick Draw's augmentation effect occurs even if Quick Draw has been resisted. See below for a list of the effects.
(Note that many of these values are speculated. Verification Needed Verification needed.)

*Special Note about Dia/Bio: Quick Draw will upgrade Bio and Dia to their next spell tier. E.g. Dia II augmented by Light Shot becomes equivalent to Dia III and thus is not overwritten by Bio II. Regardless of tier, the bonus provides a flat +3 DoT bonus.