Hydra: Difference between revisions

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made Hydra horizonxi wiki page from ffxi main page BG so i know somethging will need to be changed but atleast this helps some one the HNM
 
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{{Infobox Monster|nd
Hydra_HorizonXI_wiki_page.txt
| image = Hydra HNM HorizonXI Server.png
 
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{{Infobox Monster
| image =  
| image caption = Hydra
| image caption = Hydra
| job = [[Warrior]]/[[Warrior]]
| job = [[Warrior]]/[[Warrior]]
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| crystal = Water
| crystal = Water
| weaknesses =  
| weaknesses =  
| resistances =  
| resistances = {{element|Fire}} {{element|Ice}} {{element|Wind}} {{color|negative|-85%}} {{element|Lightning}} {{element|Light}} {{element|Earth}} {{element|Water}} {{element|Dark}} {{color|negative|-70%}} {{Mob Icon|blunt}} {{Mob Icon|h2h}} {{Mob Icon|piercing}} {{Mob Icon|ranged}} {{color|negative|-50%}}
| immunities =  
| immunities =  
| absorbs =  
| absorbs =  
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|-  
|-  
|[[Wajaom Woodlands]]
|[[Wajaom Woodlands]]
|align="center"| 80{{Verification}}
|align="center"| 80
|
|
*[[Berserker's Torque]]  {{Hxi Drop Rate|asb=false|0|0}}
*[[Berserker's Torque]]  {{Hxi Drop Rate|asb=false|0|0}}
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-
|align="center"| 1
|align="center"| 1
|align="center"| A, T(S)<br>{{HPMP|low hp=73000|low mp=none}}
|align="center"| A, T(H)<br>{{HPMP|low hp=73000|low mp=none}}
|-
|-
!align="center" colspan="6" |
!align="center" colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}
<!-- Add a spawn area map or kill screenshot here when available: [[File:Filename.png|thumb]] -->


==Horizon Changes {{changes}}==
==Horizon Changes {{changes}}==
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*Aggressive, detects by True Sound. Does not link.
*Aggressive, detects by True Sound. Does not link.
*Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities.
*Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities.
**Only two of the three heads can be removed.
**Hydra's right head will be broken first and then the left.
**Hydra's right head will be broken first and then the left.
***Losing the right head removes access to '''Polar Bulwark''' (its magic shield) and '''Pyric Blast'''.
***Losing the right head removes access to '''Polar Bulwark''' (its magic shield) and '''Pyric Blast'''.
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**The left head is regenerated first and then the right.
**The left head is regenerated first and then the right.
*Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated.
*Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated.
*Appears to have Regain while two or three heads are up; this stops when only one head remains.{{Verification}}
*Has Draw-In, and will always use a TP move in response afterwards if it is triggered.
*Has Draw-In, and will always use a TP move in response afterwards if it is triggered.
*Gains access to '''Nerve Gas''' under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target.
*Gains access to '''Nerve Gas''' under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target.
*Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.{{Verification}}
*Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.{{Verification}}
*Its piercing resistance does not apply to [[Sneak Attack]].{{Verification}}
*Very high resistance to [[Stun]] and Enfeebling Magic; highly resistant or immune to [[Sleep]] even under [[Elemental Seal]].
*Reported to enter a permanent rage below 25% HP.{{Verification}}
*Reported to enter a permanent rage below 25% HP.{{Verification}}
*Uses the attacks:
*Uses the attacks:
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[[Category:HNM]]
[[Category:HNM]]
[[Category:High Notorious Monsters]]
[[Category:High Notorious Monsters]]
Displaying Hydra_HorizonXI_wiki_page.txt.

Latest revision as of 23:29, 16 August 2026

Hydra
Hydra
Job: Warrior/Warrior
Family: Hydras
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against:
Resistant to: Fire Fire Ice Ice Wind Wind -85% Lightning Lightning Light Light Earth Earth Water Water Dark Dark -70% Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame -50%
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Timed
Title Obtained: Hydra Headhunter
EXP Party Type: Verification Needed
Spawn Location


Zone Level Drops Steal Spawns Notes
Wajaom Woodlands 80

-

1 A, T(H)
~73,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

  • Windows are 22~23 Hours after the last death.
    • Windows are every 10 minutes and a force pop happens after 60 minutes
  • Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.Verification Needed

Notes

  • Spawns around (F-10) of Wajaom Woodlands.
  • Reached through the Exit (7) (I/J-8) on Map 3 of Aydeewa Subterrane.
    • Enter through Entrance (9) (F/G-11) of Wajaom Woodlands. This is Map 7 of Aydeewa.
    • Proceed to (H) on Map 7 around (G-8) to cross over to Map 3 and proceed to the exit.
  • Aggressive, detects by True Sound. Does not link.
  • Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities.
    • Only two of the three heads can be removed.
    • Hydra's right head will be broken first and then the left.
      • Losing the right head removes access to Polar Bulwark (its magic shield) and Pyric Blast.
    • Heads regenerate every 16 minutes. Regeneration time decreases as Hydra's HP decreases.
    • The left head is regenerated first and then the right.
  • Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated.
  • Appears to have Regain while two or three heads are up; this stops when only one head remains.Verification Needed
  • Has Draw-In, and will always use a TP move in response afterwards if it is triggered.
  • Gains access to Nerve Gas under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target.
  • Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.Verification Needed
  • Its piercing resistance does not apply to Sneak Attack.Verification Needed
  • Very high resistance to Stun and Enfeebling Magic; highly resistant or immune to Sleep even under Elemental Seal.
  • Reported to enter a permanent rage below 25% HP.Verification Needed
  • Uses the attacks:
Polar Blast --- Frontal cone Ice damage with an additional Paralyze effect. Requires the left head. Mitigated by "Breath damage taken" equipment, not elemental resistance.Verification Needed
Pyric Blast --- Frontal cone Fire damage with an additional Plague effect. Requires the right head. Mitigated by "Breath damage taken" equipment, not elemental resistance.Verification Needed
Pyric Bulwark --- Grants Hydra a physical damage shield. Cannot be dispelled. Requires the left head.
Polar Bulwark --- Grants Hydra a magic damage shield. Cannot be dispelled. Requires the right head.
Nerve Gas --- Frontal cone damage with Curse and strong Poison. Only used below 30% HP while all three heads are alive. Resets enmity on its target.
Serpentine Tail --- Damage to a target behind Hydra.
Trembling --- AoE damage and Dispel.