Category:Crafts: Difference between revisions

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{{Crafts Hobbies}}
{{Crafts Hobbies}}


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== Ranks ==
== Ranks ==
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All crafts start at level 0 and max out at level 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than '''two''' levels below cap eg. a recruit item can be traded between levels 8-10.
All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than '''two''' levels below cap eg. a recruit item can be traded between levels 8-10.
 
All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of '''40 levels''' to distribute. Most crafters will choose to take their ''main'' craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. [[:Category:Fishing|Fishing]] is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.


If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to '''NOT''' trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!


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! style="background:#D24949;" width="20%" align="center" |Level
! style="background:#6699CC;" width="20%" align="center" |Level
! style="background:#D24949;" width="40%" align="center" |Rank Acquired
! style="background:#6699CC;" width="40%" align="center" |Rank Acquired
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| align="center" |8-10
| align="center" |8-10
|Recruit
|Recruit
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| align="center" |18-20
| align="center" |18-20
|Initiate
|Initiate
|- bgcolor="#FCF9E0"
|-  
| align="center" |28-30
| align="center" |28-30
|Novice
|Novice
|- bgcolor="#FCF9E0"
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| align="center" |38-40
| align="center" |38-40
|Apprentice
|Apprentice
|- bgcolor="#FCF9E0"
|-  
| align="center" |48-50
| align="center" |48-50
|Journeyman
|Journeyman
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| align="center" |58-60
| align="center" |58-60
|Craftsman
|Craftsman
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| align="center" |68-70
| align="center" |68-70
|Artisan
|Artisan
|- bgcolor="#FCF9E0"
|-  
| align="center" |78-80
| align="center" |78-80
|Adept
|Adept
|- bgcolor="#FCF9E0"
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| align="center" |88-90
| align="center" |88-90
|Veteran
|Veteran
|- bgcolor="#FCF9E0"
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| align="center" |98-100
| align="center" |98-100
| Expert
| Expert
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===Relations Between Crafts Above Skill Level 70 ===
== ASB Warning ==
After you hit level 60, you get 40 levels to distribute among the other crafts you also have above level 60. Meaning, you can get every single craft up to 60 without any issues, but post-60 you have 40 levels to distribute. The decimal portion of your level is also counted and rounded up, as in, if your Woodworking was at 63.4, you would have 40 - 4 (3.4 rounded up), or 36 levels left to distribute.
All figures listed below have come from the ASB code. It's generally assumed that HorizonXI follows this for the purposes of crafting but with the code being closed source, it's impossible to say for 100%. Please update the link below to the direct page that these crafting figures can be found, if you can locate them.
 
If you raise a craft skill past 60, after already having 40 levels distributed to other crafts above 60, the level of the crafts already above 60 will decrease, starting with the highest craft skill not gaining a level.
 
As [[:category:Fishing|Fishing]] is not synthesis crafts (which use crystals), it is not subject to any of these limitations. You can level Fishing to 100, all the rest of the crafts to 60, and still have the 40 points left to distribute as you want.
 
Also, once you have more than one craft above 60.0 and have less than 10 craft skill level points of the 40 left, you will not be able to change guilds until you "renounce" your rank in one of those guilds, which drops that craft to Craftsman level 60.0. To do this, or delevel one of those crafts in general, talk to one of your current guildmasters and he/she will give you the choice to renounce your rank in one of your crafts over 60.0. You will not be able to choose how many skill points you wish to drop.
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==Crafting Tips and Guides==
[https://github.com/AirSkyBoat/AirSkyBoat https://github.com/AirSkyBoat/AirSkyBoat]
== Skilling-up ==
When skilling-up, crafters will find that:
* Between the levels of 0-49.9 they have a '''60%''' chance of a skill-up per '''successful''' synth.
* Between the levels of 50-99.9 they have a '''25%''' chance of a skill-up per '''successful''' synth.
* Above level 60, they may only receive '''0.1''' skill-ups at a time.
* Breaks can yield skill-ups providing your '''actual skill level''' is within '''5''' levels of the recipes cap.
* [[:Category:Desynthesis|Desynthesis]] can yield skill-ups providing you are within '''3''' levels of the recipes cap. Additionally, skill-up rates are cut in half.


If you are below a recipe's cap, you can start attempting synthesis at 15 levels below it (this includes sub-crafts). Any gear or synthesis support counts toward this figure. You can now gain synthesis skillups only up to the cap.  Your base level must be within 5 level of a synthesis cap (not including gear/support) in order to receive a skillup off a failed synthesis.
=== Synthesis Support ===
Crafters may find that [[Synthesis Image Support]] to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up. The closer to a recipes cap you are, the higher your success rate and thus skill-up chance will be.


The level range in the table below represents your skill level in relation to the recipe skill level. "0" represents your skill level equaling the recipe skill level. It is generally believed that the following results are accurate. These are, however, assumptions only.
=== Crafting Equipment Support ===
Once a crafter achieves the '''Novice''' rank, they may start earning guild points. Each guild has 3 different items that may be purchased with these point, each increasing your skill by '''1''' point (cooking being the exception with the item [[Hocho]] providing an extra +3).


== Success Rates ==
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== Guild Points ==
To be written.


== Superstitions ==
== Superstitions ==

Revision as of 09:06, 27 June 2023

-The information on crafting could be incorrect, changes may have been made. ERA+ changes may have been made such as out of era items, craft level changes or many other changes. If you see something that needs updating please do so. ERA+ changes may have been made such as out of era items

Vana'diel contains a number of crafting guilds which players can join in order to craft (or fish) various items. There are also a number of Hobbies which players can utilize to obtain materials to aid in these crafts.


Crafts
Hobbies

Ranks

All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than two levels below cap eg. a recruit item can be traded between levels 8-10.

All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of 40 levels to distribute. Most crafters will choose to take their main craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. Fishing is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.

If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to NOT trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!

Level Rank Acquired
8-10 Recruit
18-20 Initiate
28-30 Novice
38-40 Apprentice
48-50 Journeyman
58-60 Craftsman
68-70 Artisan
78-80 Adept
88-90 Veteran
98-100 Expert

ASB Warning

All figures listed below have come from the ASB code. It's generally assumed that HorizonXI follows this for the purposes of crafting but with the code being closed source, it's impossible to say for 100%. Please update the link below to the direct page that these crafting figures can be found, if you can locate them.

https://github.com/AirSkyBoat/AirSkyBoat

Skilling-up

When skilling-up, crafters will find that:

  • Between the levels of 0-49.9 they have a 60% chance of a skill-up per successful synth.
  • Between the levels of 50-99.9 they have a 25% chance of a skill-up per successful synth.
  • Above level 60, they may only receive 0.1 skill-ups at a time.
  • Breaks can yield skill-ups providing your actual skill level is within 5 levels of the recipes cap.
  • Desynthesis can yield skill-ups providing you are within 3 levels of the recipes cap. Additionally, skill-up rates are cut in half.

Synthesis Support

Crafters may find that Synthesis Image Support to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up. The closer to a recipes cap you are, the higher your success rate and thus skill-up chance will be.

Crafting Equipment Support

Once a crafter achieves the Novice rank, they may start earning guild points. Each guild has 3 different items that may be purchased with these point, each increasing your skill by 1 point (cooking being the exception with the item Hocho providing an extra +3).

Success Rates

Level Range (-10) - (-1) 0 - 10 11 - 30 31 - 50 51 - 70 71 - 90 91 - 100
Success Rate 50% 95% (w/o crafting ring)
HQ Rate <1% 1.5% (1/64) 6.25% (1/16) 25% 50% 50% 50%

Guild Points

To be written.

Superstitions

  • There is no correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.

Subcategories

This category has the following 9 subcategories, out of 9 total.