Hundred Fists: Difference between revisions
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*Usage of any job abilities, magic, or weapon skills normally adds a small amount of delay toward your next attack. This added delay is not reduced by Hundred Fists, meaning that repeated use of any of these while Hundred Fists is active might actually serve to greatly slow down the damage you can inflict. Be sure to evaluate the effect of your JAs/WSs/magic to see if their use is worthwhile. If possible, use any appropriate JAs/WSs/magic prior to initiating Hundred Fists. | *Usage of any job abilities, magic, or weapon skills normally adds a small amount of delay toward your next attack. This added delay is not reduced by Hundred Fists, meaning that repeated use of any of these while Hundred Fists is active might actually serve to greatly slow down the damage you can inflict. Be sure to evaluate the effect of your JAs/WSs/magic to see if their use is worthwhile. If possible, use any appropriate JAs/WSs/magic prior to initiating Hundred Fists. | ||
*Despite what the name implies, Hundred Fists '''will''' work with any melee weapon you can equip, not just [[Hand-to-Hand]] weapons. | *Despite what the name implies, Hundred Fists '''will''' work with any melee weapon you can equip, not just [[Hand-to-Hand]] weapons. | ||
<ul><li class="toaulive">[[Hundred Fists]] will reduce the amount of damage healed from the [[Dancer]] ability [[Drain Samba]] and future ranks to next to nothing, due to the massive delay decrease brought on from the ability.</li></ul> | |||
| changes = | | changes = | ||
| macro = /ja "Hundred Fists" <me> | | macro = /ja "Hundred Fists" <me> | ||
}} | }} |
Revision as of 21:09, 8 November 2023
Job Ability
Speeds up attacks. |
Job: Monk |
Level: 1 |
Recast Time: 2 hours |
Duration: 45 seconds |
Notes
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Horizon Changes
None |
Macro Syntax
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