Clear Mind: Difference between revisions

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m (added changes section)
(updated with newly tested figures. The levels that each job unlocks each tier still needs verifying.)
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Raises amount of [[Magic Points]] recovered while healing.
== Job Trait ==
Raises amount of [[Magic Points|MP]] recovered while healing.
=== Clear Mind ===
'''Obtained:'''
* [[Summoner]] Lv.##,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +3 [[MP Recovered While Healing]]
: +15, +19, +23... [[MP]] per [[Tick]]


Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
=== Clear Mind II ===
'''Obtained:'''
* [[Summoner]] Lv.##,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +6 [[MP Recovered While Healing]]
: +18, +22, +26... [[MP]] per [[Tick]]


'''Clear Mind I'''
=== Clear Mind III ===
'''Obtained:'''  
* [[Summoner]] Lv.##,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +9 [[MP Recovered While Healing]]
: +21, +25, +29... [[MP]] per [[Tick]]


* +3 hMP
=== Clear Mind IV ===
'''Obtained:'''
* [[Summoner]] Lv.##,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +12 [[MP Recovered While Healing]]
: +24, +28, +32... [[MP]] per [[Tick]]


''MP Per Tick: +15, +19, +23...''
=== Clear Mind V ===
'''Obtained:'''
* [[Summoner]] Lv.##,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +15 [[MP Recovered While Healing]] '''AND''' +2 to base [[MP Recovered While Healing|hMP]]
: +29, +35, +41... [[MP]] per [[Tick]]


'''Clear Mind II'''
=== Clear Mind VI ===
'''Obtained:'''
* [[White Mage]] Lv.##,
'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]]
: +33, +40, +47... [[MP]] per [[Tick]]


* +6 hMP
== Notes ==
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...


''MP Per Tick: +18, +22, +26...''
== Horizon Changes {{changes}} ==
 
{{#section:Category:Horizon Changes|Clear Mind WHM}}
'''Clear Mind III'''
 
* +12 hMP
 
''MP Per Tick: +24, +27, +30...''
 
'''Clear Mind IV'''
 
* +15 hMP
 
''MP Per Tick: +27, +31, +35...''
 
'''Clear Mind V'''
 
* +17 hMP
* +2 to base rate of [[MP Recovered While Healing]]


''MP Per Tick: +29, +35, +41...''
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]].


== Horizon Changes {{changes}} ==
[[Category:Job Traits]]
{{#section:Category:Horizon Changes|Clear Mind WHM}}
__NOTOC__

Revision as of 22:48, 12 November 2023

Job Trait

Raises amount of MP recovered while healing.

Clear Mind

Obtained:

Effect: +3 MP Recovered While Healing

+15, +19, +23... MP per Tick

Clear Mind II

Obtained:

Effect: +6 MP Recovered While Healing

+18, +22, +26... MP per Tick

Clear Mind III

Obtained:

Effect: +9 MP Recovered While Healing

+21, +25, +29... MP per Tick

Clear Mind IV

Obtained:

Effect: +12 MP Recovered While Healing

+24, +28, +32... MP per Tick

Clear Mind V

Obtained:

Effect: +15 MP Recovered While Healing AND +2 to base hMP

+29, +35, +41... MP per Tick

Clear Mind VI

Obtained:

Effect: +18 MP Recovered While Healing AND +3 to base hMP

+33, +40, +47... MP per Tick

Notes

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...

Horizon Changes HorizonXI specific changes

Equipment that Enhances this Trait