Clear Mind: Difference between revisions
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== Job Trait == | == Job Trait == | ||
Raises amount of [[Magic Points|MP]] recovered while healing. | Raises amount of [[Magic Points|MP]] recovered while healing. | ||
== Notes == | |||
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]]. | |||
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence. | |||
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14... | |||
== Horizon Changes {{changes}} == | |||
{{#section:Category:Horizon Changes|Clear Mind WHM}} | |||
== Equipment that Enhances this Trait == | |||
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]]. | |||
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=== Clear Mind === | === Clear Mind === | ||
'''Obtained:''' | '''Obtained:''' | ||
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'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]] | '''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]] | ||
: +33, +40, +47... [[MP]] per [[Tick]] | : +33, +40, +47... [[MP]] per [[Tick]] | ||
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[[Category:Job Traits]] | [[Category:Job Traits]] | ||
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Revision as of 20:10, 14 November 2023
Job TraitRaises amount of MP recovered while healing. Notes
Horizon Changes
Equipment that Enhances this Trait
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Clear MindObtained:
Effect: +3 MP Recovered While Healing Clear Mind IIObtained:
Effect: +6 MP Recovered While Healing Clear Mind IIIObtained:
Effect: +9 MP Recovered While Healing Clear Mind IVObtained:
Effect: +12 MP Recovered While Healing Clear Mind VObtained:
Effect: +15 MP Recovered While Healing AND +2 to base hMP Clear Mind VIObtained:
Effect: +18 MP Recovered While Healing AND +3 to base hMP |