Uragnite: Difference between revisions
From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = | image caption = Uragnite | job = | family = Uragnites | crystal = Water | weaknesses = {{blunt}} ({{changes}}) | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Manaclipper |30-37 | *Seashell {{Drop Rate|2|5}} *Uragnite Shell {{Drop Rate|2|5}} | <!--Add Items Stolen Here--> |...") |
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*[[Seashell]] {{Drop Rate|2|5}} | *[[Seashell]] {{Drop Rate|2|5}} | ||
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{{HPMP|low hp=|high hp=|low mp=none|high mp=}} | {{HPMP|low hp=|high hp=|low mp=none|high mp=}} |
Revision as of 11:58, 16 November 2023
This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Manaclipper |
30-37 |
(???%)This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! This template is no longer in use.Editor: Please replace{{Drop Rate|total drops|total kills}}with {{Hxi Drop Rate|asb=#/1000|total drops|total kills}} ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster. Thank you! |
2 |
??? HP | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |