Sozu Sarberry: Difference between revisions

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(Created page with "{{Infobox Monster | image = Sozu_Sarberry.webp | image caption = Sozu Sarberry | job = Ninja | family = Tonberries | crystal = Light | type = Notorious Monster }} {|width="100%" cellpadding="2" cellspacing="2" |- BGCOLOR="#ffdead" !style="padding:1ex"| Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="#ffd9d9" |style="padding-left:1ex"| Temple of Uggalepih |align="center"| 66 | *3000~5000 gil <!-- Please Note that Gil is divided among party members...")
 
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{{Monster Notes}}
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Revision as of 14:47, 17 November 2023

Sozu Sarberry
Sozu Sarberry
Job: Ninja
Family: Tonberries
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Light
Weak against: {{{weaknesses}}}
Resistant to: {{{resistances}}}
Immune to: {{{immunities}}}
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained: {{{title obtained}}}
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Temple of Uggalepih 66 (5%)

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(2.8%)

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(1.3%)

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(27.5%)

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(10.1%)

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(5.4%)

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(14%)

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(1.2%)

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(100%)

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(17.7%)

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1 A, L, S

~6,700 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Spawn Spot in the room at (F-8)/(G-8).
  • Lottery Spawn from the Tonberry Cutter in the circular room at (F-8)/(G-8) of the first map.
    • Being a Lottery Spawn, it may take several hours to re-spawn, though usually between 1 and 4 hours.
    • Longest re-spawn time reported is 14 hours, with every PH killed in between spawns.
    • Re-spawn time of the Tonberry Cutter is 5 minutes.
  • Uses Mijin Gakure along with the regular Tonberry Special Attacks.
    • Mijin Gakure is often used when around 20-40% of HP is remaining, but can be used a lot earlier. Will fall down for a moment, just to get up and continue the fight.
    • Can cause well over 2000 points of damage, and is not consistent with the amount of HP remaining. Meaning it may inflict 300 points of damage with around 60%, and 1000 with 30% of HP remaining, or vice versa.
    • Will NOT use it again, most likely until the 2 hour timer is re-set, even if one were to be knocked out and fight it again right after.
    • Range is somewhere between 22 and 23 yalms.
  • Can be defeated by a party of 6 characters at level 63, and solo around level 75 with varying difficulty. (see testimonials)