Solicitor: Difference between revisions

From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = Solicitor.jpg | image caption = Solicitor | job = | family = Cravers | crystal = | weaknesses = Varies | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Promyvion - Vahzl | | | |align="center"|1 |align="center"|A, T(S), T(H), Sc<br> {{HPMP|low hp=|high hp=2922|low mp=none|high...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 45: Line 45:
}}
}}


[[Category:Bestiary]][[category:Cravers][[Category:Notorious Monsters]]
[[Category:Bestiary]][[Category:Cravers]][[Category:Notorious Monsters]]

Latest revision as of 22:19, 29 November 2023

Solicitor
Solicitor
Job:
Family: Cravers
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Varies
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:


Zone Level Drops Steal Spawns Notes
Promyvion - Vahzl 1 A, T(S), T(H), Sc

~2,922 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • Similar to the Delver, it will use the many of the advanced moves such as Carousel and Impalement.
    • Carousel can be dangerous to mages. It's best to try to keep a distance while watching for any other aggro nearby.
    • If it starts to spam Carousel, it's advisable to throw a Hysteroanima before it wipes out everyone.
    • Promyvion Brume causes a potent poison that should be dealt with quickly.
  • N/A
Further Notes
  • After it is defeated, check the Memory Flux again for another cutscene
  • Refer to the mission pages for more information.

(see testimonials)