Super Jump: Difference between revisions

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(Created page with "==Job Ability== *Performs a super jump. * '''Obtained:''' Dragoon Level 50 * '''Recast Time:''' 3:00 * '''Duration:''' Instant {| border="0" width="100%" | valign="top" width="75%" | ==Notes/Description== *Super Jump does no damage to an enemy. *Has a maximum distance of 12.5'. *Upon usage, user will lose 99% of his/her accumulated enmity during the course of battle. *Doesn't give out any enmity, so if used on an unclaimed mob they won't attack you. Althoug...")
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==Job Ability==
{{Job Ability
*Performs a super jump.
| description = Performs a super jump.
* '''Obtained:''' [[Dragoon]] Level 50
| job = Dragoon
* '''Recast Time:''' 3:00
| level = 50
* '''Duration:''' Instant
| recast = 3 minutes
 
| duration = Instant
{| border="0" width="100%"
| range = 12.5
| valign="top" width="75%" |
| notes = *[[Super Jump]] does no damage to an enemy.
==Notes/Description==
*Upon usage, user will lose 99% of their accumulated [[enmity]] during the course of battle.  
*[[Super Jump]] does no damage to an enemy.
*Has a maximum distance of 12.5'.
*Upon usage, user will lose 99% of his/her accumulated [[enmity]] during the course of battle.  
*Doesn't give out any enmity, so if used on an unclaimed mob they won't attack you. Although when used when you have sight/sound aggro, the mob will wait for you to come back down just as if you had hit it.
*Doesn't give out any enmity, so if used on an unclaimed mob they won't attack you. Although when used when you have sight/sound aggro, the mob will wait for you to come back down just as if you had hit it.
*Does not drop invisible or sneak.
*Does not drop [[invisible]] or [[sneak]].
*After usage, user will remain in the air for a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy. It is also worth noting that if a COR in your party were to cause a [[Bust (Status Effect)]] on a roll, you would not lose your roll effect like everyone else, if you are still in the air at the time.
*After usage, user will remain in the air for a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy.
<ul><ul><li class="toau">It is also worth noting that if a COR in your party were to cause a [[Bust (Status Effect)]] on a roll, you would not lose your roll effect like everyone else, if you are still in the air at the time.</li></ul></ul>
*Ancient Magic (or any spell cast upon the DRG before use of [[Super Jump]]) will still land, unless you are still in the air when cast ends.
*Ancient Magic (or any spell cast upon the DRG before use of [[Super Jump]]) will still land, unless you are still in the air when cast ends.
*Upon usage, user's Wyvern will perform a similar ability known as [[Super Climb]] which like [[Super Jump]] makes the Wyvern invulnerable for a few seconds.
*Upon usage, user's Wyvern will perform a similar ability known as [[Super Climb]] which like [[Super Jump]] makes the Wyvern invulnerable for a few seconds.
*While [[Spirit Surge]] is in effect, as seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
*While [[Spirit Surge]] is in effect, as seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
*When [[Spirit Surge]] is used, Super Jump's recast time will be reset to 0:00.
*When [[Spirit Surge]] is used, Super Jump's recast time will be reset to 0:00.
| valign="top" width="25%" |
| changes =  
 
| macro = /ja "Super Jump" <t>
==Macro Syntax==
}}
*'''/ja "Super Jump" <t>'''
|}

Latest revision as of 09:27, 15 January 2024

Job Ability

Performs a super jump.
Job: Dragoon
Level: 50
Recast Time: 3 minutes
Duration: Instant
Range: 12.5 yalms

Notes

  • Super Jump does no damage to an enemy.
  • Upon usage, user will lose 99% of their accumulated enmity during the course of battle.
  • Doesn't give out any enmity, so if used on an unclaimed mob they won't attack you. Although when used when you have sight/sound aggro, the mob will wait for you to come back down just as if you had hit it.
  • Does not drop invisible or sneak.
  • After usage, user will remain in the air for a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy.
    • It is also worth noting that if a COR in your party were to cause a Bust (Status Effect) on a roll, you would not lose your roll effect like everyone else, if you are still in the air at the time.
  • Ancient Magic (or any spell cast upon the DRG before use of Super Jump) will still land, unless you are still in the air when cast ends.
  • Upon usage, user's Wyvern will perform a similar ability known as Super Climb which like Super Jump makes the Wyvern invulnerable for a few seconds.
  • While Spirit Surge is in effect, as seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
  • When Spirit Surge is used, Super Jump's recast time will be reset to 0:00.

Horizon Changes HorizonXI specific changes

None

Macro Syntax

  • /ja "Super Jump" <t>