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Sozu Bliberry: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = Sozu Bliberry | job = | family = Tonberries | crystal = Light | weaknesses = {{element|}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Temple of Uggalepih |align="center"| 61 - 67 | *Tonberry Board {{Drop Rate|0|0}} *[[]] {{Drop Rate|0|0}} | *[...")
 
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|[[Temple of Uggalepih]]
|[[Temple of Uggalepih]]
|align="center"| 61 - 67
|align="center"| 65
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*[[Tonberry Board]]    {{Drop Rate|0|0}}  
*[[Waterga III]]    {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[]] {{Drop Rate|0|0}}
*[[Water IV]]    {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Tonberry Coat]]    {{Hxi Drop Rate|100%}}
*[[Tonberry Board]]    {{Hxi Drop Rate|asb=100/1000|0|0}}  
*[[Dried Mugwort]]     {{Hxi Drop Rate|asb=100/1000|0|0}}  
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*[[]]
*[[Gold Beastcoin]]
|align="center"|{{question}}<br>''Respawn: {{question}} minutes''
|align="center"|1
|align="center"|A, S, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
|align="center"|A, S, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
|-
|-
!align="center" colspan="6"|
! colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 20:03, 21 January 2024

Camera icon.gifThis article is missing a picture of the monster, NM, or pet. You can help by adding it.
Sozu Bliberry
Job:
Family: Tonberries
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Light
Weak against: ? Information Needed
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Temple of Uggalepih 65 1 A, S, L
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants