Ifrit: Difference between revisions

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{{Infobox Magic
{{Infobox Summoning Magic
| spell name = Ifrit
| spell name = Ifrit
| spell type = Summoning
| spell type = Summoning
| description = '''Summons''' {{Fire|Ifrit}} '''to fight by your side.'''
| description = Summons {{Fire|Ifrit}} to fight by your side.
'''/ma "Ifrit" <me>'''
| macro = /ma "Ifrit" <me>
| element = Fire
| element = Fire
| jobs = Level 1 [[Summoner]]
| jobs = Level 1 [[Summoner]]
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===[[Blood Pact: Rage]]===
===[[Blood Pact: Rage]]===


{| border="0" cellpadding="1" width="100%"  
{| class="ffxi-table horizon-table table-lg"
!align="center" BGCOLOR="#E0E0E0" width=10%|Blood Pact
!Blood Pact
!BGCOLOR="#E0E0E0" width=4%|Level
!Level
!BGCOLOR="#E0E0E0" width=4%|MP
!MP
!BGCOLOR="#E0E0E0" width=4%|S/T<sup>1</sup>
!S/T<sup>1</sup>
!BGCOLOR="#E0E0E0" width=37%|Description
!Description
!BGCOLOR="#E0E0E0" width=37%|Comment
!Comment
|-
|-
 
|[[Inferno]]
|BGCOLOR="#E3E6FF"|[[Inferno]]
|align="center"|1
|align="center" BGCOLOR="#E3E6FF"|1
|align="center"|LVx2
|align="center" BGCOLOR="#E3E6FF"|LVx2
|align="center"|
|align="center" BGCOLOR="#E3E6FF"|
|align="left"|'''Required MP:''' Caster's level x2. Uses all MP and delivers {{Dark|dark}} elemental damage to enemies within [[Area of Effect|area of effect]].
|align="left" BGCOLOR="#E3E6FF"|'''Required MP:''' Caster's level x2. Uses all MP and delivers Dark elemental damage to enemies within [[Area of Effect]].
|align="left"|Available only while [[Astral Flow]] is active.
|align="left" BGCOLOR="#e3e6ff"|Available only while [[Astral Flow]] is active.
|-
|-
 
|[[Punch]]
 
|align="center"|1
|BGCOLOR="#E3E6FF"|[[Punch]]
|align="center"|9
|align="center" BGCOLOR="#E3E6FF"|1
|align="center"|S
|align="center" BGCOLOR="#E3E6FF"|9
|align="left"|Deals physical damage.  
|align="center" BGCOLOR="#E3E6FF"|S
|align="left"|
|align="left" BGCOLOR="#E3E6FF"|Deals physical damage.  
|align="left" BGCOLOR="#e3e6ff"|
|-
|-
 
|[[Fire II (Blood Pact)|Fire II]]
|BGCOLOR="#e3e6ff"|[[Fire II (Blood Pact)|Fire II]]
|align="center"|10
|align="center" BGCOLOR="#e3e6ff"|10
|align="center"|24
|align="center" BGCOLOR="#e3e6ff"|24
|align="center"|T
|align="center" BGCOLOR="#e3e6ff"|T
|align="left"|Deals {{Fire|fire}} elemental damage.
|align="left" BGCOLOR="#e3e6ff"|Deals {{fire}} elemental damage.  
|align="left"|
|align="left" BGCOLOR="#e3e6ff"|
|-
|-
 
|[[Burning Strike]]
|BGCOLOR="#e3e6ff"|[[Burning Strike]]
|align="center"|23
|align="center" BGCOLOR="#e3e6ff"|23
|align="center"|48
|align="center" BGCOLOR="#e3e6ff"|48
|align="center"|S
|align="center" BGCOLOR="#e3e6ff"|S
|align="left"|Deals {{Fire|fire}} elemental damage.  
|align="left" BGCOLOR="#e3e6ff"|Deals {{fire}} elemental damage.  
|align="left"|The damage is still considered physical '''(does not work with [[Invincible]]  active)''', but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
|align="left" BGCOLOR="#e3e6ff"|The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
|-
|-


|BGCOLOR="#e3e6ff"|[[Double Punch]]
|[[Double Punch]]
|align="center" BGCOLOR="#e3e6ff"|30
|align="center"|30
|align="center" BGCOLOR="#e3e6ff"|56
|align="center"|56
|align="center" BGCOLOR="#e3e6ff"|S
|align="center"|S
|align="left" BGCOLOR="#e3e6ff"|Delivers a twofold attack.
|align="left"|Delivers a twofold attack.
|align="left" BGCOLOR="#e3e6ff"|
|align="left"|
|-
|-
 
|[[Fire IV (Blood Pact)|Fire IV]]
|BGCOLOR="#e3e6ff"|[[Fire IV (Blood Pact)|Fire IV]]
|align="center"|60
|align="center" BGCOLOR="#e3e6ff"|60
|align="center"|118
|align="center" BGCOLOR="#e3e6ff"|118
|align="center"|T
|align="center" BGCOLOR="#e3e6ff"|T
|align="left"|Deals {{Fire|fire}} elemental damage.
|align="left" BGCOLOR="#e3e6ff"|Deals {{fire}} elemental damage.
|align="left"|
|align="left" BGCOLOR="#e3e6ff"|
|-
|-


|BGCOLOR="#e3e6ff"|[[Flaming Crush]]
|[[Flaming Crush]]
|align="center" BGCOLOR="#e3e6ff"|70
|align="center"|70
|align="center" BGCOLOR="#e3e6ff"|164
|align="center"|164
|align="center" BGCOLOR="#e3e6ff"|
|align="center"|
|align="left" BGCOLOR="#e3e6ff"|Delivers a threefold attack that deals {{fire}} elemental damage.
|align="left"|Delivers a threefold attack that deals {{Fire|fire}} elemental damage.
|align="left" BGCOLOR="#e3e6ff"|The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.  
|align="left"|The damage is still considered physical '''(does not work with [[Invincible]]  active)''', but the damage can be reduced or increased depending on the target's elemental resistance/weakness.  
|-
|-
|}
|}


===[[Blood Pact: Ward]]===
===[[Blood Pact: Ward]]===
{| border="0" cellpadding="1" width="100%"  
{| class="ffxi-table horizon-table table-lg"
!align="center" BGCOLOR="#E0E0E0" width=10%|Blood Pact
!Blood Pact
!BGCOLOR="#E0E0E0" width=4%|Level
!Level
!BGCOLOR="#E0E0E0" width=4%|MP
!MP
!BGCOLOR="#E0E0E0" width=4%|S/T<sup>1</sup>
!S/T<sup>1</sup>
!BGCOLOR="#E0E0E0" width=37%|Description
!Description
!BGCOLOR="#E0E0E0" width=37%|Comment
!Comment
|-
|-
 
|[[Crimson Howl]]
|BGCOLOR="#e3e6ff"|[[Crimson Howl]]
|align="center"|39 {{Changes|Was changed from level 38 to 39}}
|align="center" BGCOLOR="#e3e6ff"|39{{Changes}}
|align="center"|84
|align="center" BGCOLOR="#e3e6ff"|84
|align="center"|
|align="center" BGCOLOR="#e3e6ff"|
|align="left"|Enhances [[attack]] of party members within [[Area of Effect|area of effect]] '''(a boost of roughly 10%)'''. (Lasts 180 seconds {{Changes|originally 60 seconds}})
|align="left" BGCOLOR="#e3e6ff"|Enhances [[attack]] of party members within [[Area of Effect]] '''(a boost of roughly 10%)'''. (Changed to last 180 seconds.{{Changes}})
|align="left"|Grants the same status effect as [[Warrior]]'s [[Warcry]]. However, the potency is increased and duration is much longer.
|align="left" BGCOLOR="#e3e6ff"|Grants the same status effect as Warrior's [[Warcry]]. However, the potency is increased and duration is much longer.
|-
|-
|}
|}
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:*[[Trial Size Trial by Fire]]
:*[[Trial Size Trial by Fire]]
<br>
<br>
==Vana'delian Background==
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the [[summoner]] with its command over heat and fire. Ifrit is one of the Celestial Avatars.

Latest revision as of 21:16, 23 January 2024


550×599px

Ifrit
Type Summoning
Description Summons Ifrit to fight by your side.
Macro /ma "Ifrit" <me>
Cost *7 MP
Element Fire Fire
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Fire ElementLi­que­fac­tion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Base Duration {{{base duration}}}
Range {{{range}}}

Notes

Avatar Abilities

Ifrit's Blood Pacts are all Fire-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Inferno 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers dark elemental damage to enemies within area of effect. Available only while Astral Flow is active.
Punch 1 9 S Deals physical damage.
Fire II 10 24 T Deals fire elemental damage.
Burning Strike 23 48 S Deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.
Double Punch 30 56 S Delivers a twofold attack.
Fire IV 60 118 T Deals fire elemental damage.
Flaming Crush 70 164 Delivers a threefold attack that deals fire elemental damage. The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Crimson Howl 39 Was changed from level 38 to 39 84 Enhances attack of party members within area of effect (a boost of roughly 10%). (Lasts 180 seconds originally 60 seconds) Grants the same status effect as Warrior's Warcry. However, the potency is increased and duration is much longer.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain

Quest:


Vana'delian Background

A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. Ifrit is one of the Celestial Avatars.