Dalham: Difference between revisions
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Potatoking90 (talk | contribs) (Created page with "{{Infobox Monster | family = Sea Monks | job = Monk | crystal = Water | weaknesses = {{Ice|Ice}}, {{Lightning|Lightning}} | type = Notorious Monster | title = | image = Dalham.jpg }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Bibiki Bay | align="center" |65 | | |align="center"|1 |align="center"|A, T(H)<br>{{HPMP|low hp=9300}} |- !align="center" colspan="6"| {{Monster Notes}} |} {{NM-Notes |Spawn Conditions...") |
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Revision as of 22:27, 27 January 2024
| Dalham | |
|---|---|
| Job: | Monk |
| Family: | Sea Monks |
| Crystal: | Water |
| Weak against: | Ice, Lightning |
| Notorious Monster | |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Bibiki Bay | 65 | 1 | A, T(H) ~9,300 HP ??? MP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
| Spawn Conditions | Companions/Summons |
|---|---|
|
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| Special Abilities | Passive Traits |
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| Further Notes | |
(see testimonials) | |
Historical Background
In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.

