Happy 2nd Anniversary! Check out the Character Models page for the new faces & hairstyles, available via the brand new Barbershop!
Please help to contribute towards the Anniversary 2024 page!
Mountain Worm: Difference between revisions
From HorizonXI Wiki
No edit summary |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
[[ | {{Disambig3|the '''[[Mountain Worm (NM)]]'''}} | ||
{| | {{Infobox Monster | ||
| | | image = Mountain_Worm.jpg | ||
| image caption = Mountain Worm | |||
| job = [[Black Mage]] | |||
| family = Worms | |||
| crystal = Earth | |||
| weaknesses = {{element|Wind}} {{element|Light}} | |||
| resistances = | |||
| immunities = | |||
| | | absorbs = | ||
| type = | |||
| subtype = | |||
{| | | tier = | ||
| title obtained = | |||
! Zone || Level || Drops || Steal || Spawns || | }} | ||
Notes | {| class="mobs horizon-table table-xl" | ||
|- | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |||
| | |||
[[Uleguerand Range]] | [[Uleguerand Range]] | ||
|align="center"|66 - 70 | |align="center"|66 - 70 | ||
|<!--Add Items Dropped Here--> | |<!--Add Items Dropped Here--> | ||
*[[Zincite]] {{Drop Rate| | *[[Zincite]] {{Hxi Drop Rate|asb=240/1000|0|0}} | ||
*[[Zinc Ore]] {{Drop Rate| | *[[Zinc Ore]] {{Hxi Drop Rate|asb=150/1000|0|0}} | ||
*[[Iron Ore]] {{Drop Rate| | *[[Iron Ore]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
|<!--Add Items Stolen Here--> | |<!--Add Items Stolen Here--> | ||
|align="center"|17<br>''Respawn:5 minutes'' | |align="center"|17<br>''Respawn:5 minutes'' | ||
|align="center"|L, H | |align="center"|L, H | ||
|- | |- | ||
!colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} |
Latest revision as of 19:43, 3 February 2024
Were you looking for the Mountain Worm (NM)?
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
66 - 70 | 17 Respawn:5 minutes |
L, H | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |