Labyrinth Scorpion: Difference between revisions
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(Created page with "Category:Bestiary Category:Scorpions {| border="0" width="100%" | width="50%" align="left" valign="center" | '''Job:''' Warrior<br> '''Family:''' Scorpions<br> '''Crystal:''' {{Earth|Earth}}<br> '''Weak to:''' {{Light|Light}}, {{Ice|Ice}} | width="50%" align="center" | thumb|Labyrinth Scorpion |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- bgcolor="#ffdead" !Zone||Level||Drops||Steal||S...") Tag: visualeditor |
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{{Infobox Monster | |||
| image = Labyrinth Scorpion.jpg | |||
| image caption = Labyrinth Scorpion | |||
| | | job = [[Warrior]] | ||
| family = Scorpions | |||
| crystal = Earth | |||
| weaknesses = {{element|Ice}} {{element|Light}} | |||
| resistances = | |||
| | | immunities = | ||
| absorbs = | |||
|} | | type = | ||
{| | | subtype = | ||
| tier = | |||
!Zone||Level||Drops||Steal||Spawns||Notes | | title obtained = | ||
|- | }} | ||
{| class="mobs horizon-table table-xl" | |||
! Zone || Level || Drops || Steal || Spawns || Notes | |||
|- | |||
|[[Maze of Shakhrami]] | |||
| align="center" |30 - 33 | | align="center" |30 - 33 | ||
| | | | ||
*[[Scorpion Claw]] {{Drop Rate| | *[[Scorpion Claw]] {{Hxi Drop Rate|asb=440/1000|0|0}} | ||
*[[Scorpion Shell]] {{Drop Rate| | *[[Scorpion Shell]] {{Hxi Drop Rate|asb=160/1000|0|0}} | ||
*[[Scorpion Stinger]] {{Drop Rate| | *[[Scorpion Stinger]] {{Hxi Drop Rate|asb=70/1000|0|0}} | ||
*[[Shakhrami Chest Key]] {{Drop Rate| | *[[Shakhrami Chest Key]] {{Hxi Drop Rate|asb=90/1000|0|0}} | ||
| | |||
|align="center"|11<br>''Respawn:12 minutes'' | |||
|align="center"|A, L, H, Sc<br>{{HPMP|low hp=650|high hp=|low mp=none}} | |||
|- | |- | ||
! colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} |
Latest revision as of 02:09, 4 February 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Maze of Shakhrami | 30 - 33 | 11 Respawn:12 minutes |
A, L, H, Sc ~650 HP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |