Template:Boilerplate/Notorious Monster: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = | job = | family = | family2 = | family3 = | crystal = | weaknesses = {{Element|}} | resistances = {{Element|}} | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | | | * {{Hxi Drop Rate|asb=0/1000|0|0}} | * | | |- class="assault" <!-- this table row is to be used for monster...")
(No difference)

Revision as of 12:17, 18 March 2024

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Boilerplate/Notorious Monster
Job:
Family: Information Needed
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: ? Information Needed
Resistant to: ? Information Needed
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Dialogue