Template:Boilerplate/Notorious Monster: Difference between revisions
From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = | image caption = | job = | family = | family2 = | family3 = | crystal = | weaknesses = {{Element|}} | resistances = {{Element|}} | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | | | * {{Hxi Drop Rate|asb=0/1000|0|0}} | * | | |- class="assault" <!-- this table row is to be used for monster...") |
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== Horizon Changes {{changes}} == | |||
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<!--It's likely that you are copying this page over from retail wiki. Please make the following changes: | |||
* Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search". | |||
* Despoil is out of the current HXI era. | |||
* Delete this message before saving your page.--> | |||
{| class="nms horizon-table table-xl" | {| class="nms horizon-table table-xl" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
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|align="center" | | |||
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* {{Hxi Drop Rate|asb=0/1000|0|0}} | * {{Hxi Drop Rate|asb=0/1000|0|0}} | ||
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* | * | ||
| | |align="center" | | ||
| | |align="center" | | ||
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> | |- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> | ||
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Revision as of 17:55, 18 March 2024
This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
Horizon Changes
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |