San d'Oria Mission 7-2: Difference between revisions
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(Created page with "{{Mission Header |Mission Name=The Secret Weapon |Expansion=Rise of the Zilart |Start=Any San d'Oria Gate Guard |Description=Reports from Ghelsba indicate that the Orcs in Yughott Grotto are up to something. Investigate, but speak of this to no one. |Level= |Repeatable=No |Previous=San d'Oria Mission 7-1{{!}}Prestige of the Papsque |Next=San d'Oria Mission 8-1{{!}}Coming of Age |Title=None |Reward=*Rank 8 *60,000 gil. |Image= }} ==Walkthrough== *Speak with a Gate Guard...") Tag: visualeditor-wikitext |
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Revision as of 02:11, 4 March 2023
The Secret Weapon | |
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Series | Rise of the Zilart Missions |
Starting NPC | Any San d'Oria Gate Guard |
Title | None |
Repeatable | No |
Description | Reports from Ghelsba indicate that the Orcs in Yughott Grotto are up to something. Investigate, but speak of this to no one. |
Rewards | |
|
← Previous Mission | Next Mission → |
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Prestige of the Papsque | Coming of Age |
Walkthrough
- Speak with a Gate Guard who will instruct you to go to the garden in the Chateau.
- Trading 4 crystals to a Conquest NPC will unlock this mission.
- Head for the Chateau and go towards (F-8). You will receive a cutscene.
- Return to the Gate Guard to receive the mission.
- Gather a party and head for Horlais Peak. Only people who are on 7-2 or have completed it may enter. It is recommended that you bring a BLM and/or a BRD for sleeping the mobs.
- Get ready and enter the BC.
- The fight is against 3 Orcs and 2 Warmachines
- Open the fight with Elemental Seal + Sleepga II. Fight the Warmachines first, then the Paladin, the Dragoon and Wyvern, and the Ranger last. A Melee/NIN can pretty easily solo any of the NMs. Prioritize the Warmachines.
- When finished, you'll receive another cutscene, and receive the Crystal dowser.
- Head back to San d'Oria and speak to any Gate Guard to finish the mission.
Notes
This mission can be carefully soloed by BLM/RDM. Kill the Warmachines first, then RNG. If you have problems landing sleep on the PLD, he can be killed next; if there are few issues, keep him alive for Aspir and target the DRG. Ignore the wyvern, you will still exit the BC with a win once all Orcs are dead if the wyvern is still alive: Instead, keep him slept and use for Aspir. Use Gravity and Bind (though do not waste the MP for these on the RNG, obviously, as he still attacks from a distance). Try to silence the PLD to prevent him from curing himself.