Beaucedine Glacier: Difference between revisions
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| colspan="14" align="center" bgcolor="#ffdead" |'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound | | colspan="14" align="center" bgcolor="#ffdead" |'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound | ||
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[[Category:Areas]] | |||
[[Category:Fauregandi]] |
Revision as of 06:53, 6 March 2023
A severe ground where is snow storms always blow hard. Deep crevasses are abound in this region, falling here is likely fatal to a traveler. Around the glacier, ruins of the same type as the Horutoto ruins of Sarutabaruta were discovered. Controversy over the specific creators of these structures continue among archeologist of Windurst and the priest of San d'Oria. Connecting Areas
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Involved in Quests/Missions
Quest | Type | Starter | Location |
Curses, Foiled A-Golem!? | Scroll | Shantotto | Windurst Walls (K-7) |
EF: Beaucedine Glacier | Expeditionary Force | --- | --- |
Fistful of Fury | General | Vola | Lower Jeuno (J-8) |
Garrison: Beaucedine Glacier | Garrison | --- | --- |
Love and Ice | General | Carmelo | Port Bastok (E-6) |
Tuning Out | General | Leepe-Hoppe | Windurst Waters (J-9) |
Fishing
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NPCs Found Here
Weather
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Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |
Mobs Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |