Beastmaster: Difference between revisions
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[[Category:Jobs]] | [[Category:Jobs]] | ||
[[Image:Mandy BST noBG.png|right]] | [[Image:Mandy BST noBG.png|right]] | ||
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);" | {| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);" | ||
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{| width="100%" cellpadding="5" | {| width="100%" cellpadding="5" | ||
| width="50%" valign="top" align="left" | | | width="50%" valign="top" align="left" | | ||
== Job Abilities == | == Job Abilities == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
! width="25%" |Level | ! width="25%" |Level | ||
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| style="border-color: #ee6a6a;" |? | | style="border-color: #ee6a6a;" |? | ||
| style="border-color: #ee6a6a;" |[[Killer Instinct]]--> | | style="border-color: #ee6a6a;" |[[Killer Instinct]]--> | ||
|} | |}</div> | ||
| width="50%" valign="top" align="left" | | | width="50%" valign="top" align="left" | | ||
== Job Traits == | == Job Traits == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
! width="25%" |Level | ! width="25%" |Level | ||
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| style="border-color: #59c1ff;" |[[Beast Healer]]--> | | style="border-color: #59c1ff;" |[[Beast Healer]]--> | ||
|- | |- | ||
|} | |}</div> | ||
|} | |} | ||
<br> | <br> | ||
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| width="50%" valign="top" align="left" | | | width="50%" valign="top" align="left" | | ||
== Pet Commands == | == Pet Commands == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
! width="25%" |Level | ! width="25%" |Level | ||
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| style="border-color: #9f7fde;" |[[Leave]] | | style="border-color: #9f7fde;" |[[Leave]] | ||
|} | |} | ||
|} | |}</div> | ||
<br> | <br> | ||
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| width="50%" valign="top" align="left" | | | width="50%" valign="top" align="left" | | ||
== Melee Skills == | == Melee Skills == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | {| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | ||
! width="30%" |Skill | ! width="30%" |Skill | ||
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| style="border-color: #fd5b7e;" |94 | | style="border-color: #fd5b7e;" |94 | ||
| style="border-color: #fd5b7e;" |200 | | style="border-color: #fd5b7e;" |200 | ||
|} | |}</div> | ||
| width="50%" valign="top" align="left" | | | width="50%" valign="top" align="left" | | ||
== Ranged Skills == | == Ranged Skills == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | {| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | ||
! width="30%" |Skill | ! width="30%" |Skill | ||
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| | | | ||
| | | | ||
|} | |}</div> | ||
|} | |} | ||
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== Defensive Skills == | == Defensive Skills == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | {| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | ||
! width="30%" |Skill | ! width="30%" |Skill | ||
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| style="border-color: #fd5b7e;" |94 | | style="border-color: #fd5b7e;" |94 | ||
| style="border-color: #fd5b7e;" |200 | | style="border-color: #fd5b7e;" |200 | ||
|} | |}</div> | ||
| width="50%" valign="top" align="left" | | | width="50%" valign="top" align="left" | | ||
== Magic Skills == | == Magic Skills == | ||
<div style="max-width: 380px";> | |||
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | {| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2" | ||
! width="30%" |Skill | ! width="30%" |Skill | ||
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| | | | ||
| | | | ||
|} | |}</div> | ||
|} | |} | ||
<br> | <br> | ||
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== Merits == | == Merits == | ||
=== Group 1 Merits === | === Group 1 Merits === | ||
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width=" | <div style="max-width: 760px";> | ||
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | |||
! width="40%" |Name | ! width="40%" |Name | ||
! width="60%" |Description | ! width="60%" |Description | ||
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|[[Tame Recast]] | |[[Tame Recast]] | ||
| -20 seconds per upgrade {{Verification}} | | -20 seconds per upgrade {{Verification}} | ||
|} | |}</div> | ||
=== Group 2 Merits === | === Group 2 Merits === | ||
<div style="max-width: 760px";> | |||
* Currently unavailable on Horizon. | * Currently unavailable on Horizon. | ||
<!--Currently not active on Horizon. Remove when required. | <!--Currently not active on Horizon. Remove when required. | ||
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| | | | ||
|}--> | |}--> | ||
</div> | |||
<br> | <br> | ||
== Job Specific Equipment == | == Job Specific Equipment == | ||
<div style="max-width: 380px";> | |||
<!--Leave hidden unless needed.=== Horizon Specific Equipment === | <!--Leave hidden unless needed.=== Horizon Specific Equipment === | ||
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%"; | {| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%"; | ||
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|} | |} | ||
<br>--> | <br>--> | ||
</div> | |||
{| width="100%" cellpadding="5" | {| width="100%" cellpadding="5" | ||
| width="40%" valign="top" align="left" | | | width="40%" valign="top" align="left" | | ||
=== Artifact Armor === | === Artifact Armor === | ||
<div style="max-width: 380px";> | |||
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
!class="skill-table" |[[Beast Armor Set|Beast Armor]] | !class="skill-table" |[[Beast Armor Set|Beast Armor]] | ||
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|- | |- | ||
|[[Image:BST AF legs.jpg|366x104px]] | |[[Image:BST AF legs.jpg|366x104px]] | ||
|} | |}</div> | ||
| width="40%" valign="top" align="left" | | | width="40%" valign="top" align="left" | | ||
=== Artifact Armor +1 === | === Artifact Armor +1 === | ||
<div style="max-width: 380px";> | |||
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
!class="skill-table" |[[Beast Armor +1 Set|Beast Armor +1]] | !class="skill-table" |[[Beast Armor +1 Set|Beast Armor +1]] | ||
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|- | |- | ||
|[[Image:BST AF legs +1.jpg|366x104px]] | |[[Image:BST AF legs +1.jpg|366x104px]] | ||
|} | |}</div> | ||
| width="20%" valign="top" align="center" | | | width="20%" valign="top" align="center" | | ||
<br> | <br> | ||
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| width="40%" valign="top" align="left" | | | width="40%" valign="top" align="left" | | ||
=== Relic Armor === | === Relic Armor === | ||
<div style="max-width: 380px";> | |||
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
!class="skill-table" |[[Monster Armor Set|Monster Armor]] | !class="skill-table" |[[Monster Armor Set|Monster Armor]] | ||
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|- | |- | ||
|[[Image:BST Relic hands.jpg|366x104px]] | |[[Image:BST Relic hands.jpg|366x104px]] | ||
|} | |}</div> | ||
| width="40%" valign="top" align="left" | | | width="40%" valign="top" align="left" | | ||
=== Relic Armor +1 === | === Relic Armor +1 === | ||
<div style="max-width: 380px";> | |||
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
!class="skill-table" |[[Monster Armor +1 Set|Monster Armor +1]] | !class="skill-table" |[[Monster Armor +1 Set|Monster Armor +1]] | ||
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|- | |- | ||
|[[Image:BST Relic hands +1.jpg|366x104px]] | |[[Image:BST Relic hands +1.jpg|366x104px]] | ||
|} | |}</div> | ||
| width="20%" valign="bottom" align="center" | | | width="20%" valign="bottom" align="center" | | ||
<br> | <br> | ||
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| width="100%" valign="top" align="left" | | | width="100%" valign="top" align="left" | | ||
=== Relic Weapon === | === Relic Weapon === | ||
<div style="max-width: 380px";> | |||
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | {| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%"; | ||
!class="skill-table" |Guttler | !class="skill-table" |Guttler | ||
|- | |- | ||
|[[Image:Guttler.png|366x104px]] | |[[Image:Guttler.png|366x104px]] | ||
|} | |}</div> | ||
|} | |} | ||
<br> | <br> | ||
== Guides == | == Guides == |
Revision as of 21:43, 30 March 2023
Beastmaster | |
---|---|
Abbreviation: | BST |
Expansion Pack: | Final Fantasy XI |
How to Unlock: | Chocobo's Wounds Save My Son Path of the Beastmaster |
Page Contents: | Abilities Pet Commands Skills Merits Equipment Guides |
Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".
Job Abilities
|
Job Traits
|
Pet Commands |
Melee Skills |
Ranged Skills
|
Defensive Skills |
Magic Skills
|
Merits
Group 1 Merits
Name | Description |
---|---|
Killer Effects | +1% increase to the rate of intimidating opponents per upgrade |
Reward Recast | -3 seconds per upgrade |
Call Beast Recast | -10 seconds per upgrade |
Sic Recast | -2 seconds to Sic and Ready per upgrade |
Tame Recast | -20 seconds per upgrade |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Armor |
Artifact Armor +1 |
|
Relic Armor |
Relic Armor +1 |
|
Relic Weapon |