Dalham: Difference between revisions

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(Created page with "{{Infobox Monster | family = Sea Monks | job = Monk | crystal = Water | weaknesses = {{Ice|Ice}}, {{Lightning|Lightning}} | type = Notorious Monster | title = | image = Dalham.jpg }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Bibiki Bay | align="center" |65 | | |align="center"|1 |align="center"|A, T(H)<br>{{HPMP|low hp=9300}} |- !align="center" colspan="6"| {{Monster Notes}} |} {{NM-Notes |Spawn Conditions...")
 
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| job = [[Monk]]
| job = [[Monk]]
| crystal = Water
| crystal = Water
| weaknesses = {{Ice|Ice}}, {{Lightning|Lightning}}
| weaknesses = {{element|Ice}} {{element|Lightning}}
| type = Notorious Monster
| type = Notorious Monster
| title =  
| title =  
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  |Physical Qualities =  
  |Physical Qualities =  
  |Magical Qualities  =  
  |Magical Qualities  =  
  |Further Notes      = *Will only aggro the party who spawned it. If left unclaimed (i.e. after wipe) it won't aggro other people, but will still aggro and automatically claim to people from the spawn party. This also resets its despawn timer.
  |Further Notes      = *True Sight / True Hearing. Will aggro players regardless of the party that spawned it.  
*Refer to the [[Calm Before the Storm|mission]] pages for more information.
*Refer to the [[Calm Before the Storm|mission]] pages for more information.
}}
}}

Latest revision as of 14:48, 7 August 2024

Dalham
Dalham
Job: Monk
Family: Sea Monks
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to: {{{resistances}}}
Immune to: {{{immunities}}}
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained: {{{title obtained}}}
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Bibiki Bay 65 1 A, T(H)
~9,300 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
Further Notes
  • True Sight / True Hearing. Will aggro players regardless of the party that spawned it.
  • Refer to the mission pages for more information.

(see testimonials)

Historical Background

In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.