Hundredscar Hajwaj: Difference between revisions

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{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image = Hundredscarhajwaj.png
'''Job:''' [[Warrior]]<br>
| image caption = Hundredscar Hajwaj
'''Family:''' [[:Category:Orcs|Orcs]]<br>
| job = [[Warrior]]
'''Crystal:''' {{Fire|Fire}}<br>
| family = Orcs
'''Weak to:''' {{Water|Water}}
| crystal = Fire
 
| weaknesses = {{element|Water}}  
{{Color|NM|Notorious Monster}}
| resistances = 
 
| immunities =
|width="50%" align="center"|
| absorbs =
[[File:Hundredscarhajwaj.png|thumb|Hundredscar Hajwaj]]
| type = Notorious Monster
|}
| subtype =
| tier =  
| spawn = Lottery
| title obtained =
}}
{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|align="left" |
|
[[Fort Ghelsba]]
[[Fort Ghelsba]]
|align="center" |
|align="center" |
11-13
11-13
|align="left" |
|
*[[Coarse Leggings]] {{Abundance|32|38}}
*[[Coarse Leggings]] {{Hxi Drop Rate|100%}}
*[[Wild Cudgel]]    {{Abundance|4|38}}
*[[Wild Cudgel]]    {{Hxi Drop Rate|asb=50/1000|0|0}}
*{{Gil Dropped|31|40}} <!-- Please Note, Gil is divided among party members. -->
*{{Gil Dropped|31|40}} <!-- Please Note, Gil is divided among party members. -->
|align="left" |
|align="left" |
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|}
|}
-->
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[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Orcs]]

Latest revision as of 20:42, 17 September 2024

Hundredscar Hajwaj
Hundredscar Hajwaj
Job: Warrior
Family: Orcs
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Water Water
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type: Lottery
Title Obtained:
Zone Level Drops Steal Spawns Notes

Fort Ghelsba

11-13

1

A, L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Fort-ghelsba-NM.png

Notes: