Experience Points: Difference between revisions
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==Calculating EXP from Monster Kills== | ==Calculating EXP from Monster Kills== | ||
To | There are a number of factors that go into determining how much experience you will gain from killing a monster. | ||
The formula for experience goes as follows: | |||
Exp = Base * FamilyBonus * PartyShare * Modifier | |||
'''Base''' is the total exp granted by a monster, determined by the difference in your level (or your party's highest level). | |||
'''FamilyBonus''' is an additional amount of bonus experience granted for defeating certain monster types | |||
'''PartyShare''' is the percentage of experience gained from the monster, after it has been split between all party members. | |||
'''Modifier''' includes any experience pentalties you may have (such as if you are two levels below the party sync, or more than 10 levels above the sync), as well as any experience bonuses you may have (signet, exp rings, etc). To work out your total modifier, simply sum up your penalties and bonuses. | |||
For example, let's say the exp penalty for being more than 10 levels above the level sync is -0.25, you are level 51 with signet (giving a modifier of 1.05), and in a region your nation doesn't control (an additional modifier of 0.05). Your total modifier = -0.25 + 1.05 + 0.05 = 0.85. | |||
For details on all the modifiers, please see the sections below. | |||
===Base Exp=== | ===Base Exp=== | ||
This is based on the difference between the highest level member of your party, and the level of the monster. | |||
Note that for parties under the effect of level sync, you will treat the level you are synced to as the highest level. | |||
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Revision as of 22:08, 27 September 2024
NOTICE: | This article is currently undergoing construction by a single editor or group of editors. |
The Basics
What are Experience Points?
Experience points (also known as 'exp' or 'XP') are a numerical representation of the progress made towards a characters job level. Once you reach the required number of experience (see the first table below) your character will automatically level up.
There are a number of ways to gain experience, some of which are unique to Horizon, and others that may differ slightly from retail due to custom changes. A list of these will be provided in a later section.
Exp Loss and Deleveling
Upon death, your character will lose experience equal to 8% of the total needed to level, capped at a total of 2,400 exp. If this exp loss would take you below 0 for your current level, your character will lose a level.
For example, Player A is level 10, and has 150 out of the 2,600 experience needed to reach level 11. They die, and lose 208 experience. Since this is greater than the amount of experience they have stored towards their next level, they will delevel to level 9, with 58 (208 minus 150) experience needed to re-level to 10.
Note: You will not lose experience upon death at lvl 4 or below.
Limit Breaks and Level Caps
Upon starting the game, you have a maximum level cap of 50. In order to break this cap, there is a series of five quests know as Limit Breaks. Each one completed will raise your level cap by 5. Please see the Limit Breaks page for more details.
Limit Points
Once a player has reached maximum level (75), they can gain an additional 43,999 experience points which will act as a buffer to prevent them from deleveling upon death. After reaching this cap, the player will instead start receiving Limit Points.
You may choose to switch to earning Limit Points before reaching the cap of 43,999 exp by navigating to the main game menu > Status > Merit Points > ??? **Check option names when back on a level 75** Note that doing so with very little buffer can risk you deleveling to 74 upon death.
Every 10,000 LP acquired will grant the player one Merit Point, which can be spent on various upgrades, such as increasing your base stats, or job specific enhancements. Please see the Merit Points page for more details on this.
Limitations of experience points
There are a few limitations to gaining experience points that should be kept in mind.
Firstly, a single source of experience gain cannot cause you to level up more than once. Instead, the player will level up once, and then gain enough experience to be 1 away from leveling up a second time. Any experience above that will be lost.
For example, Player B is level 1 and needs 500 exp to level. They manage to get their hands on an experience scroll that gives them 2,000 experience (which would ordinarily be enough to get them to almost level 4. However, player B would level up to level 2, and then gain 749/750 of the experience towards level 3, leaving them 1 point away from their 2nd level up. Thus they would only have gained a total of 1,249 experience, and the remaining 751 is wasted.
The second restriction is that a single source of experience cannot grant both exp and limit points if it would take you above the cap at level 75. Say you're at level 75 with a buffer of 43,900 exp (out of the maximum of 43,999). You gain 200 experience points. This will put you at the cap of 43,999, using up 99 points of the exp you gained. The remaining 101 is wasted and not converted to limit points. Additional kills after this would overflow into Limit Points regardless of if you switch to limit mode or not.
Experience Points needed per level
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Gaining Experience Points
Monster Kills
Killing monsters that check as Easy Prey or above will grant the player experience points. The amount of experience granted depends on a number of factors, such as the level difference between the player and the monster, how many players are in the party. For more information on this, please see the section below on Calculating EXP from Monster Kills.
Experience Scrolls
An experience scroll is a consumable item that grant an instant, random amount of experience. There are four different types, each with differing minimum and maximum values, and these can be obtained from a number of sources.
- Insert table here with scroll/mix/max/average/source**
Note: Experience point scrolls were buffed on Horizon to give triple the amount of experience compared to retail.
Highwind
Highwind is a custom Notorious Monster that spawns regularly on the airship routes to and from Port Jeuno.
Any number of players can engage this monster without being partied up, and a successful kill will grant those involved 3,000 experience points.
This experience can only be gained once per Conquest reset.
HENM
HENM (or Hyper Empty Notorious Monsters]] are a custom addition to Horizon, designed for groups of up to 18 level 75 players.
Once fully released there will be four tiers available, with players being able to receive the rewards from each tier once per Conquest reset. The first successful completion each week will reward players with an amount of experience points depending on the tier.
- Insert table here for exp rewards from HENM*
ENMs and Other Battlefields
There is a subgroup of battlefields known as Empty Notorious Monsters, or ENM's for short. Successful completion will reward a chunk of experience (varies depending on the chosen battlefield, but can range from 2,500 to 3,500).
Additional experience may also be rewarded upon the completion of certain Chains of Promathia mission fights.
Calculating EXP from Monster Kills
There are a number of factors that go into determining how much experience you will gain from killing a monster.
The formula for experience goes as follows:
Exp = Base * FamilyBonus * PartyShare * Modifier
Base is the total exp granted by a monster, determined by the difference in your level (or your party's highest level).
FamilyBonus is an additional amount of bonus experience granted for defeating certain monster types
PartyShare is the percentage of experience gained from the monster, after it has been split between all party members.
Modifier includes any experience pentalties you may have (such as if you are two levels below the party sync, or more than 10 levels above the sync), as well as any experience bonuses you may have (signet, exp rings, etc). To work out your total modifier, simply sum up your penalties and bonuses.
For example, let's say the exp penalty for being more than 10 levels above the level sync is -0.25, you are level 51 with signet (giving a modifier of 1.05), and in a region your nation doesn't control (an additional modifier of 0.05). Your total modifier = -0.25 + 1.05 + 0.05 = 0.85.
For details on all the modifiers, please see the sections below.
Base Exp
This is based on the difference between the highest level member of your party, and the level of the monster.
Note that for parties under the effect of level sync, you will treat the level you are synced to as the highest level.
monster level - party level |
party level | ||||||||||||
1-5 | 6-10 | 11-20 | 21-30 | 31-35 | 36-40 | 41-45 | 46-50 | 51-55 | 56-60 | 61-65 | 66-70 | 71-75 | |
15 | 800 | ||||||||||||
14 | 720 | ||||||||||||
13 | 630 | ||||||||||||
12 | 580 | ||||||||||||
11 | 580 | 530 | |||||||||||
10 | 530 | 480 | |||||||||||
9 | 600 | 530 | 480 | 440 | |||||||||
8 | 600 | 550 | 530 | 480 | 430 | 400 | |||||||
7 | 550 | 500 | 470 | 430 | 380 | 360 | |||||||
6 | 450 | 400 | 370 | 330 | 320 | ||||||||
5 | 350 | 400 | 340 | 310 | 280 | ||||||||
4 | 200 | 300 | 270 | 250 | 240 | ||||||||
3 | 160 | 200 | |||||||||||
2 | 140 | 150 | 160 | ||||||||||
1 | 120 | 125 | 130 | ||||||||||
0 | 100 | ||||||||||||
-1 | 90 | 93 | 96 | 95 | 96 | 97 | |||||||
-2 | 80 | 86 | 90 | 93 | 95 | ||||||||
-3 | 70 | 75 | 80 | 85 | 90 | 92 | |||||||
-4 | 65 | 70 | 75 | 76 | 80 | 85 | 86 | 90 | |||||
-5 | 60 | 65 | 70 | 73 | 76 | 80 | 83 | 86 | |||||
-6 | 50 | 60 | 65 | 70 | 73 | 76 | 80 | 83 | |||||
-7 | 40 | 50 | 55 | 60 | 65 | 70 | 73 | 76 | 77 | 80 | |||
-8 | 30 | 40 | 50 | 55 | 60 | 65 | 66 | 70 | 73 | 75 | 77 | ||
-9 | 30 | 40 | 50 | 55 | 60 | 63 | 66 | 70 | 72 | 75 | |||
-10 | 30 | 40 | 50 | 55 | 60 | 63 | 66 | 70 | 72 | ||||
-11 | 30 | 40 | 50 | 55 | 60 | 63 | 66 | 70 | |||||
-12 | 30 | 40 | 50 | 55 | 56 | 60 | 63 | 66 | |||||
-13 | 30 | 40 | 50 | 53 | 56 | 60 | 63 | ||||||
-14 | 30 | 40 | 50 | 53 | 56 | 60 | |||||||
-15 | 30 | 40 | 50 | 53 | 56 | ||||||||
-16 | 30 | 40 | 50 | 53 | |||||||||
-17 | 30 | 40 | 50 | ||||||||||
-18 | 30 | 40 | |||||||||||
-19 | 30 | ||||||||||||
-20 | |||||||||||||
-21 | |||||||||||||
-22 | |||||||||||||
-23 | |||||||||||||
-24 | |||||||||||||
-25 | |||||||||||||
1-5 | 6-10 | 11-20 | 21-30 | 31-35 | 36-40 | 41-45 | 46-50 | 51-55 | 56-60 | 61-65 | 66-70 | 71-75 |
Check Color Code | Incredibly Tough | Very Tough | Tough | Even Match | Decent Challenge | Easy Prey | Too Weak |
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