Template:Boilerplate/Regular Mob: Difference between revisions
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| family3 = | | family3 = | ||
| crystal = | | crystal = | ||
| weaknesses = | | weaknesses = {{Element|}} | ||
| resistances = | | resistances = {{Element|}} | ||
| immunities = | | immunities = | ||
| absorbs = | | absorbs = | ||
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| tier = | | tier = | ||
| title obtained = | | title obtained = | ||
| exp party type = | |||
| mob 1 level = | |||
| mob 1 area = | |||
}} | }} | ||
<!--It's likely that you are copying this page over from retail wiki. Please make the following changes: | <!--It's likely that you are copying this page over from retail wiki. Please make the following changes: | ||
* Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search". | * Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search". | ||
* Despoil is out of the current HXI era. | * Despoil is out of the current HXI era. | ||
* Delete this message before saving your page.--> | * Delete this message before saving your page.--> | ||
{| class=" | {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
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|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> | |||
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* {{Hxi Drop Rate|asb=0/1000|0|0}} | |||
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!colspan="6" | | !colspan="6" | | ||
{{Monster Notes}} | {{Monster Notes}} | ||
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== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
==Notes== | |||
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Latest revision as of 00:15, 12 November 2024
This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
Zone | Level | Drops | Steal | Spawns | Notes |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Horizon Changes
none